Check Mike's amazing concept here: https://www.artstation.com/artwork/5K26J
Hard surface and materials practice... All modeled with ZModeler; need to optimise some of these piece as I started out a little over-enthusiastically on the poly count
Shots straight out of Marmoset...Any thoughts, specially about how to improve the mats, very welcome
Paint-over Horn tests...dear fellow ZBrushers, if you have any thoughts, preferences or advice, please let me know...I'd love to hear them!
Sketching out some detail onto an old sculpt, trying out some different ideas before I decide how and what I want to get crazy with in the detailed sculpt and texture...
Will be putting in some baby creatures (like conger eels) in the anemone mass too
well, after a lot of thrashing out the printing process, assessing ball joints, clear pieces for the visor, tiny mismatches of scales of parts, finally glad to be sculpting again for our third one. Base pose, game poses next...