1. #46

  2. #47
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    Totally missed your updates...
    He`s looking huuuge with those legs
    What`s his height?
    I bet he can jump like a kangaroo.
    Great work, I really like the unusual proportions.

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    Great work around here !

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    Etcher, thanks alot, i'll post a closer look at the hands today. im working to bring the other three sculpts upto this level then i'll post them.

    Moni-Poroni, thanks. He's ment to have powerfull jumping and fighting forms, i pulled him just to the odd side of proportions for sure. One of the things im still fighting with is the size of his waist and the decision to change the shape of this rib cage to a more stout broud shape. It has the effect of making his legs look larger. As well, the postion of the arms, up and away from his body make them look short, however when down by his side they touch about mid thigh. This pose has been great for sculpting, but somtimes it throws me off. When he is milled out he will be about 7' tall, if he remains in a standing pose.

    gpepper, glad you like it.

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  5. #50
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    Here is a closer look at the hands. still working on spreading the details around. and some of the final proportons as well.

    thumb.jpg

    hand-grab.jpg

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  6. #51
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    wow... your work is amazing. its so alien. you capture the eerie quality of "alien" which is so damn hard to do. i want to see more! the fingers. and the face with no eyes, only a line of nostril like holes, and the crazy way the skin folds were so paralel on the midsection or the humanoid... like a new way of skin to react... an alien way....!!! hell yeah!!! bravo!!!!


    i could believe it.

  7. #52
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    Woah!!!! Missed your stuff here!

    Congrats these are great sketches and models!

  8. #53
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    nice attention to details - looking awesome threetails

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    good morning camaron nice to see your new great stuff! missed most of them. have to check your threads more often!!
    later gator

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    Five star hands Cam (probably said the same thing when you posted the Witiko hands). It's unbelieveable how you manage to get that bone/tendon/vein/skin/pore stuff sculpted. respect. Looking forward to the Sandskimmer buildup too!

  11. #56
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    Nice! Has a great organic feel going. Love the renders your doing too.
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    WOW! Absolutely love the organic sculpting here!!! Great job... has a very believable feel to it - and I really love the designs and renders... looking forward to seeing more! Keep it up!
    Thaddeus M Maharaj
    3D Character Artist at Rockstar Games

    www.thechindian.com
    My Sculpting WIP Thread

  13. #58
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    nose.jpg

    progress-of-Necticite2.jpg
    progress-of-Necticite.jpg
    mjolnir- thanks so much, very enthusiastic response i love that. theres still more to come, ive brought most of the quadriped upto the skin level as you can see she's coming along with a horn and more thorn rattles added to the back. still lots to go.

    dustbin1_uk, thanks very much for checking them out.

    - FoOD - thanks very much there all coming together.

    pitchepuck, good to here from you hows things, canada trip soon?

    Etcher, thanks for the encouragment. still lots to go, special details and forms for the hands are coming next. Im working up the new zkiffs for the sand skimmer but im running into somthing strange. For example, when i am sketching zshperes across a joint like the elbow. From the bicep to lets say the wrist. When i bind it and try to move the forarm it brakes the spheres directly across from the elbow sphere and creates a space instead of stretching it. ill post some images of what im experiencing. its most likely somthing im doing.

    EDIT-" Yep, it was me I had to set the softness of the bind to 100 and reset the bind. Working now"

    brettSinclair, thanks Brett. working up lots of characters at the same time. so i set up a standard light and tweeked one of the mats for these. added a little contrast adjustment in zb for the renders.

    chindian, thanks, theres lots more to come for sure.
    Last edited by threetails; 09-14-09 at 09:34 AM.

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  14. #59
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    Here is a look at the SandSkimmer in progress in 3.5 with the Zskiffs. Very simple rig with the bones and some inner forms to support the muscles which are coming next.

    mouth.jpg
    SandSkimmer_Zskiff_Wip.jpg
    Last edited by threetails; 09-14-09 at 09:21 AM.

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    Great progress on the quadruped. Thanks for posting the early stages of the Sandskimmer quote:"When i bind it and try to move the forarm it brakes the spheres directly across from the elbow sphere and creates a space instead of stretching it" sounds like a soft bind issue: try setting the Soft Bind slider to a value between 50-100 and hit Reset Binding; the ZSkiffs shouldn't break up. .

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