1. #181
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    SolidSnakexxx, teeg000, nitrox721, hideous, Frenchy Pilou, darxx, nebular, Darkra, jBogh, KonginChains
    Thank you all for your kind words, having it go to top row was quite a cool surprise. The EXPO was a hit, lots of people
    turned up for the demos. It was an interesting personal test to do live sculpting in a group but well worth it. Our booth attracted a lot of attention and our guests left happy and excited to try ZBRUSH with their new hats, would do it again in a heart beet.

    Im continuing with the process vids, is the format alright? or would you guys like to see something different? Ill be taking this sculpt to completion with details, pose, BPR and composite. let me know what you would like to see.

    thanks again everyone.

    c77
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    -World of Red Sands-
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  2. #182
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    Hey Cam, congratz on a well deserved TR -> these vids are great -> look forward to seeing you take the sculpt to completion (I hope that you will include polypainting and rendering) Great to hear you had a blast at the expo!

  3. #183
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    thanks Geert, its great to hear from you, I will put in poly paint, spot light, rendering and some comp in CS5 for you, no problem. cheers mate.

    c77
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  4. #184
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    Here is part 5 of this Red Sands character creation journey
    this one is a little longer and a little more in depth.

    c77
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    -World of Red Sands-
    copyright 2012 all rights reserved.

  5. #185
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    Thank you for your efforts. A really fascinating process. Looking forward to the completed piece.

  6. #186
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    This is Great! Thx you for sharing the process!

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    Hey Cam,

    Thanks so much to your kind contribution.

    Learning so much through your process.

    Congrats on the top row too, well deserved.

  8. #188
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    Quote Originally Posted by threetails View Post
    thanks Geert, its great to hear from you, I will put in poly paint, spot light, rendering and some comp in CS5 for you, no problem. cheers mate.
    -> Awesome! Love the new vid, again, thanks for sharing so much of your workflow

  9. #189
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    precarious, thank you very much I'm glad your enjoying the process. With work at full tilt I'm only getting a half hour here and there during evenings. Ill be putting up the next one shortly.

    SolidSnakexxx, your welcome, Ill be getting some screen capture software shortly and breaking down some of the techniques soon into proper step by steps. Cheers. And congrats on your spectrum entry. Well done.

    laurie, thanks good to see you here.

    Etcher, Geert thanks for staying in touch. I'll be reworking some details in the next one and using the groom brushes to create skin wrinkles. I know it sounds off but it works great. Talk to you soon.


    Last edited by threetails; 05-23-12 at 08:28 AM.

    c77
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  10. #190
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    -covering details and use of the new groom brushes for skin wrinkles-
    Enjoy.

    c77
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    -World of Red Sands-
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  11. #191
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    Thumbs up thanks for taking your time!

    I learned a lot watching your Creature Design Tutorials, really thank you so much for taking your time showing your workflow and production pipeline. Love the silhouette technique so much, doing it now by every sculpt I'm working on^^

    Definantly keep it going and I wish you all the best with Worlf of the Red Sands Project.

    Cheers,
    - Kenny
    Kenny Carmody
    Student for 3D-Modelling and 3D-Sculpting
    ShowReel May2012 -
    http://vimeo.com/42027953
    CGHub Portfolio - http://kc-production.cghub.com/
    Blogfolio -
    http://kennycarmody-art.blogspot.de/



  12. #192
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    Kenny, that is so cool to hear I'm very glad this approach has helped you out, Ill check out your thread frequently I'm excited to see how you put into practice.

    c77
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  13. #193
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    Hello everyone, I've been crazy busy with work but wanted to let you know that I'll have the next Red Sands character creation video up soon. Thanks for being patient.

    c77
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  14. #194
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    Default Here is part 7 of the Red Sands character development



    This one covers a little more of the detailing with a discussion on design
    and the internal commentary that happens behind the design.





    c77
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  15. #195

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