Quick pic of the unified skin with a few minutes of tweeking the face. I think what I like the most about this new aproach to spheres is how close it can get you right off the start. Which ever skinning method you go with, reducing the amount of inflations breaking the mesh, and reducing the amount of sub divisions needed to get all that form is great! It means Im adding the smaller forms and details sooner in my work flow, having attacked the bones and meat of the sculpt with the spheres. This model has 1 million polys at sdiv1 and it hold up well for this little render. More to come.
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In order to get the most efficient unified skin from ZSketch , try the following procedure...
Very much liking it! Sometimes, when you've mastered human anatomy, I don't see the point of doing gods creatures all over again as they are in reality (including aliens hehe), nor creatures established by other artists for that matter, and that's why I like this one so much 