Epic amount of work you are putting into this. Looking forward to seeing it all.
Thanks for your advice on my spotlight problem , it wokred.
Epic amount of work you are putting into this. Looking forward to seeing it all.
Thanks for your advice on my spotlight problem , it wokred.
Your designs are amazing. I can't wait to see more.
Kenny, thanks for the kind words. There will be more for sure. I'll post up the final painting of maps for you to take a look at.
Rick, thanks for stopping in I'm happy your enjoying the work. Im glad I could help you out, it had me stumped for a while as well.
InkySpot, im excited you like the designs there are alot more coming.
I hope you all will join in when it comes time to choose one of these creatures to be sclupted @ full scale... cheers.
copyright 2012 all rights reserved.
Here is another look at upcoming characters for the World of Red Sands.
I will be posting further images and snapshots as the Calgary Comic & Entertainment Expo nears.
I'll be doing some Zbrush demo's, giving away some Zbrush swag and selling prints of many of the characters you see in my threads.
Hope to see some of you there.
www.calgaryexpo.com
copyright 2012 all rights reserved.
I would like to say your work is phenomenal. The kind of stuff i like to see. I was curious.... is this stuff for a game your working on? Or is it just concepts for your portfolio?
sixto, thanks for your kind words. Red Sands is a project ive been wanting to complete for a long time, a Large scale multi disipline art project of creatures landscapes and stories centered around a world Ive created. All of it, including the stories are meant for gallery exhibition when there complete. I hope you enjoy the work as it all comes together.
cheers..
copyright 2012 all rights reserved.
copyright 2012 all rights reserved.
Wow, I saw first time this technique adopted in zbrushVery cool. I must try this out myslef.
As for your sculpts,Interesting idea with develping own world.
My Sketchbook - please visit and leave me some C&C to help me immprove myself
nebular, thanks very much. Im glad the process interest you it has worked out well for me so far. Third part will be up tomorow. I think its improtant to have a context for the characters and a setting which can drive some of your decisions about the figures as you sculpt them. cheers.
copyright 2012 all rights reserved.
I love the uniqueness of your characters and I love that technique you demostrated in the video.
Hey I was just looking at your stuff on youtube the other day!! I was thinking to myself, I wonder how often he posts this stuff...and why havent I seen it on ZBC?"
And here it is!!
Just curious tho...how long, on average, do you think you spend on one character?
InkySpot,
Thanks very much, the silhouette method has been used by lots of people but for me staying in zbrush eliminates having to build a mesh from an image, rather your doing both at the same time.
nicko mcnicko,
Im glad you were able to find me. For this process the silhouette stage is about an 1.5 hours for 5 shapes, the major advantage is you work all the views at once, and because its blacked out your not distracted by any details. For dynamesh and sculpting the shapes I give myself about an hour per silhouette for proof of concept and then to refine and finish the concept 3-4 hours while I compare anatomy and other images etc. If I really want to detail it out with gear and a scene it could take me many weeks while I design. the short answer is if its my art... as long as I need to make it right. If its for work.... as long as they will allow given the budget.
copyright 2012 all rights reserved.
OK, thanks for your response. So an hour each to rough it in to have something to show the clients. I guess thats reasonable.
Is this red sands thing a personal project?
nicko mcnicko, the Red Sands is a property I've been developing, consisting of images full size sculpts and story collection which are in the works. Im working my way toward a large gallery show. The times vary but it allows me to block in all the forms to see if the anatomy works. its a fun process.
copyright 2012 all rights reserved.
copyright 2012 all rights reserved.