1. #46
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    Thanks a lot for this announcement, and for keeping the release date.
    Simply happy.

    All the new feature are fantastic, especially the 16 bits masking, displacement from HD and unlimited zooming.
    Last edited by rimasson; 07-30-09 at 11:54 PM.

  2. #47
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    I am very excited! But I hope that those important stuffs, like ZMapper, *Master will continue to work with the 3.5 release
    Cheers,


    Szabolcs Matefy "Jester"

    Senior Character Artist
    ZBrush, Maya

  3. #48
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    I think this is a good decision, and I know Pixologic takes forever to get releases out but I think that's a testament to their commitment to releasing top quality products. I am really looking forward to this 3.5!

  4. #49
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    Well, I'm delighted to be getting a free upgrade with new features. I'm just hoping, no, praying, that the undisclosed feature is texture layers. I basically can't use zbrush for texturing in production without them.

  5. #50
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    that is a good question. is zb4 going to be 64bit?
    The greatest emperor in the world is one you never know is there.
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  6. #51
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    Default Please, please, please GoZ for Maya 8.5

    Awesome news and once again I'm hoping and praying that GoZ could be made available for Maya 8.5 ... I'd love to hone my workflow with it. I think all in favour need to start saying "I" so Pixologic know!
    Cheers,

    Jar3D

  7. #52
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    Thumbs up

    Cheers guys
    Glad I finally bit the bullet and bought myself a personal copy for home - I dont get enough time in Z at work.
    Looking forward to the learning curve

  8. #53
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    NEW AMBIANT OCCLUSION MASKING??????

    but can we bake out occlusion maps???? This is still one of the biggest pains in the current workflow that, apparently Mudox offers. If you are going to knock off the competition you need to help out the games industry guys like me. We are crying out for a decent AO baker. Maya and even Max have a hard to outputting good quality AO when Mesh counts are in the millions.

    Currently we have to use 3 programs in the pipeline it would be soooo much better to use just ZB and Maya. If the re topolgy tools were better in ZBrush maybe we would never need to use anything but Zbrush. That will be a lovely day.

    Still it did wake me up to see this fantastic annocement this morning.

    THANK YOU PIXOLOGIC

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  10. #55
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    The ambient occlusion feature will allow you to export you're occlusion as a texture (meaning it's an obvious replacement to you're baking needs).

    Hope this helps answering

  11. #56
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    Quote Originally Posted by scottleroc
    NEW AMBIANT OCCLUSION MASKING??????

    but can we bake out occlusion maps????
    scottleroc,

    In the ZBrush 3.2 for Mac this is already possible with the texture from masking feature.

  12. #57
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    JOY thanks guys. God I wish our company would get Macs *sigh*

  13. #58
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    COOL. (period!)

    THANK YOU Pixologic for keeping us informed!!!

    It all sounds fracking mantastic.

    AgentSmith

  14. #59
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    as long as i get my ZBGO!! cant wait for it....unlimited zooming?? nice, did you reworked the retopology tools as well (and does it work with the unlimited zooming too??)?
    AO? nice! are there options to change setting (color base, rays etc...) or is it more a more advanced version of cavity map?
    cant wait to test all those new features (and the improved exisiting ones!)

    all im waiting for now is a full modeling tool set on top of the zsphere, how cool would that be! drawing topology on top of high rez mesh by just drawing on it...already there in other progs i know, but im sure in ZB it would be so much smoother
    Abdenour Bachir
    Lead Character artist at Crytek


    Stuff




  15. #60
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    Great news! I'm glad Pixologic are releasing these .x releases rather than making everyone wait until the full release is ready. I'm interested in finding out what this mysterious new feature is. They already had me at GoZ! Looking forward it.

    Thanks guys!!!
    Chris Curtis

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