Hmmmm i dont know what to say just some random thoughts...
we all expected something like this anyway now how long for ver 4, another 6 months or what? are we getting an app list for the goz? i have to trash some plans and start all over again...
Hmmmm i dont know what to say just some random thoughts...
we all expected something like this anyway now how long for ver 4, another 6 months or what? are we getting an app list for the goz? i have to trash some plans and start all over again...
His Judgement Cometh and That Right Soon
death is the only sure part of life....
thats awsome that you guys improved the perspective feature and bumped up the poly painting to 16 bit.
awsome work guys.![]()
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I love you pixologic for that: ZBrush 3.5 and ZBrush 4 will be released as free upgrades to all registered users.
And for that all fantastic features what is coming with that :-)
GoZ, yeah ! unlimited zooming, yeah ! higher Poly Count, yeah ! yeah,yeah,yeah
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Cinema4D Studio-Bundle + ZBrush
what oes that mean for us when polypainting is now 16 bit?
Awesome news! great stuff Pixo, keep up the good job and please don't miss your deadlines.
/ Magnus
If your goin to add compatibility add a few generic graphic cards to use with zmaper, and a decent render engine or the option to use an external one
His Judgement Cometh and That Right Soon
There is still no word on GOZ coming out for MAX?
Total bummer in that regard. It seems like that is going to be the biggest chunk of the new update.
Last edited by Chris Spade; 07-30-09 at 03:19 PM.
Great that pixologic takes the time to improve instead of throwing
something on to the market regardless the bugs.
Good work guys and maybe also girls![]()
I wonder if there will be zmapper at all for 3.5. There is no zmapper for the mac and the answer has always been that the functionality of zmapper is no longer needed with the enhancements built in.Originally Posted by Avan-AMS
http://www.zbrushcentral.com/zbc/sho...7&postcount=70
Richard
Looking forward to the unanounced feature![]()
yes maybe voxels for more freedom of form or the ability to finally use zcast would also be great to bring the zbrush community that much closer together.. but elimination of the crashing and bugs is great regardless looking forward to this.. and the the features that are not mentioned..![]()
Knowing that there will be a 3ds Max support for GoZ.
I am only curious as to know if version 2008 will be supported. Because that is the only legit copy that I own and just so happens to work without hiccups or a bad UI replacement (thanks autodesk on ver. 2010)
Nevertheless, somewhat disappointed that this has come about. But happy because GoZ is going to still be released very soon.![]()
Wow! The excitement of going backwards from 4 to 3.5! Pixologic, the big tease of 3d!![]()
It would be nice to see some of the things that worked in 3.0 that stopped working in 3.1 to be working again in 3.5, like when the UV's break apart on export.
Memory management and higher poly counts are always better. Can't wait for HD geometry normal maps. GoZ will definitely be a welcome addition. Going back and forth between Maya is a pain, and I'm a rather lazy individual that likes one click solutions.
When you start to think of what everything around you would look like in wireframe, does that mean you have problems?
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