1. #76
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    Great sculpts and detail. Could you share more about your detailing process?
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  2. #77

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    Very impressive! I studied some of the critters from the Galapagos islands years ago when I was studying Darwin. Even though it may have some "artistic license," it is very well done and believable. Congrats on an awesome sculpt! Can't wait to see the animation
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  3. #78
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    Quote Originally Posted by DAnconia
    Great sculpts and detail. Could you share more about your detailing process?
    I'd like to second this. I am still no expert at Zbrush and i know it has power to make sculpts like this one and i just don't know how to tap into it. I am pretty sure you didn't go in and sculpt every single one to those scales and detail in all the cracks and ridges in the shell. Did you use alphas or a custom/specific brush? Any info on the creation process here would be VERY useful.

    Amazing work BTW

  4. #79
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    This is really huge! Nice textures!

  5. #80
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    Quote Originally Posted by Clintus Maximus
    I'd like to second this. I am still no expert at Zbrush and i know it has power to make sculpts like this one and i just don't know how to tap into it. I am pretty sure you didn't go in and sculpt every single one to those scales and detail in all the cracks and ridges in the shell. Did you use alphas or a custom/specific brush? Any info on the creation process here would be VERY useful.
    OK some more information on how it was sculpted, although I think there are many better ways to do this than how I went about it.

    To do the larger scales I just masked out the shapes for each scale and then brought the scale out with the standard brush. I made a few simple alphas in photoshop for small groups of scales and some for larger groups. I then used the alphas with a standard rectangle drag brush to drag out and rotate groups of scales. I tried not to overlap them and then filled in the gaps between the scale groups by hand, just painting in the scales with mask, then bringing them out.

    In nature the tortoise shell seems to be made of layers of material that build up and then harden so I tried to imitate this by using the claytubes brush and just painting strip after strip by hand and overlapping them a bit. I painted a much finer bump map in photoshop that gives the shell the finer ridges and scratches. Bump maps are great for fine details like that.

    I exported cavity maps and mixed them with my displacement maps to form a base for bump maps. I mixed in painted details and edited photographic material as well. You can see that the attatched zbrush sculpt is not that great to look at but I only used it for the main displacements and then used the bump, diffuse, specular and glossiness maps in mental ray.

    I hope this makes some kind of sense. If not I can try and elaborate on any specific questions.

    ScalesAlphaSmall.jpg
    ScalesAlphaCropped.jpg
    TortoiseSculpt.jpg
    Last edited by Eoin Cannon; 12-22-09 at 05:25 PM.

  6. #81
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    Wow..stunning piece...Looking great all around.... the one place I think can improve a bit would be the grass...the rest's just amazing!

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    Good job on the model.....
    Beautiful piece... would love to see it animated

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    Really great thread. Everything in your sketchbook is awesome, love the details. Would like to see the tortoise' walk cycle.

  9. #84
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    Thats one awsome turtle...Top job on texturing...

  10. #85
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    Wow, top row!
    New Sketchbook! (with a new free skull on page 1!)

  11. #86
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    holy molly ! another great piece from you

    keep 'em coming !

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