1. #76
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    KonginChains: the diffuse texture is painted in post-prod with Photoshop. it's faster to me as the purpose of the model is for a still image. I'm not doing that with all my models though.

    I started a new project this sunday, still early but here is how it looks so far , the wolf beast

    WolfBeast2_thumb.jpg

    WolfBeast2.jpg
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  2. #77
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    the mummy statue is amazing man. i thought it was a real statue!!

    5 stars for sure!!!

    also seen it at sinistercircle. good stuff man for real!
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  3. #78
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    Very nice! ncollings..... Love the SSS on the ear as well. Nice Wolf-Beast sculpt!

  4. #79

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    Quote Originally Posted by ncollings
    thanks guys, i worked a bit more on it this week-end and gonna call this one done 'cause i want to move on something else ^^ render done in modo .
    Mummy model is really well done and I like the presentation render too!

    The Wolf Beast looks nice too, only thing that bugs me personally is the size of the eyeballs based on the eye socket. As another suggestion, the horns (if he is a wild animal) might benefit from some wear and tear considering their position and what would happen to them if he's fighting/hunting.

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  5. #80
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    thank you guys.

    tobbeo: it's still wip, i haven't touch yet to the horns, they won't be smooth like that obviously Something's bugging me also about the eyes i will keep playing with shapes and the design .
    Lead character artist - Blur Studio
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  6. #81
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    i worked a bit more on it this week-end.

    WolfBeast6_thumb.jpg

    WolfBeast6.jpg
    Lead character artist - Blur Studio
    http://nicolascollings.com/

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  7. #82
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    I like where this model is going, but don't you find his anatomy a bit too humanoid? I mean he has the chest and shoulders of a pro bodybuilder.

    Still a sweet design though

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    nice new thing Nick - my first thoughts were that he looks a bit too much like the hell beast on the fist page = I mean the mouth is just too similar IMO - still it'll be interesting to see where you take it

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    meanboythecat: thanks for your comment man, you're right. i've already changed a few things in the neck/torso actually but overall i want this dude badass.

    Intervain: hey Mag, again that's correct. This design comes from the same series of sketches i did some month ago, hence the similarity. by the way you might have noticed it but i failed doing a cute thingy again ahah. will be for the next one i guess ^^
    Last edited by ncollings; 11-01-09 at 05:56 PM.
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  10. #85
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    here are some more work in progress images. i started to work on the textures

    wolfbeast12_thumb2.jpg

    WolfBeast10.jpg

    render in modo / textures in bodypaint/photoshop
    wolfbeast12.jpg
    Lead character artist - Blur Studio
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  11. #86
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    yeah lol he's definitely not cute - a damn slimy bugger if you ask me I quite like the polypaint

  12. #87
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    Great render Nick. Great sketchbook yoou have here! Very inspiring.

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    Good work man really like the anatomy and texturing.

  14. #89
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    Hey Nico, it's been a long time I haven't posted on your sketchbook ; )
    I like the last render of your wolf beast, he's indeed very repulsive !
    I am less fan of the horns which in my opinion don't quite fit the general stature of the beast.
    Have you done the legs as well ?

    Otherwise good work, keep it up = )
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  15. #90

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    Love that render in modo of that wolfbeast character, you seem to be getting good results rendering in modo, the final gathering look is nice.

    For the hellbeast model in the front of the thread, I am wondering how you managed to render out a normal map pass in maya as if it was using the normalrgb shader in zbrush? You didn't uv the model and bake a normal map right? You also mentioned it was an incandescent normal map, what exactly do you mean?

    I see you used the NEX plugin for retopology for this creature, how does it compare to the native zbrush retopology tools in your opinion? Have you tried 3d coat, i heard its pretty good too.

    Cheers, love to see more of your works.
    Last edited by KonginChains; 02-15-10 at 01:08 AM.

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