1. #1
    New Member User Gallery
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    Mar 2009
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    Winter Park, FL
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    Default Staff Sergeant Taylor (WIP)

    Working on texturing a model I did a few months ago. Model and textures created in zbrush, renders taken out of maya. Critiques would be greatly appreciated.

    girl_faroff_comp.jpg

    girl_closeup_comp.jpg
    My Modeling Reel
    www.shamusmcglynn.com

  2. #2
    Senior Member User Gallery
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    Oct 2007
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    Van Buren, AR
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    Default

    i think the hair is a bit shiny and maybe the silhouette of the hair could be worked a litlte more. I struggle with this also. I think the eybrows are a little far apart and the neck is a little thin. The clothes look great. might also want to tone down the shinyness on areas of the skin like the chin and under the nose. hope that helps.
    Feel free to contact

  3. #3
    Senior Member User Gallery
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    Oct 2007
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    Los Angeles, CA
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    Default

    I think If you dial in the details in the face, she will start to look a lot more realistic. creases, wrinkles, etc. She just seems a little VG flat.

    Love the clothing though, coming along nice!

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