1. #31
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    Wow..this is top notch stuff!

  2. #32
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    jeeeeez... dude.

    slow down on awesomeness.. you make the rest of us look bad (me, atleast, hehe).
    i do have a few little crits for you.
    first, his fingers looks a tad thin and "unworn" (-can't come up with the real name), when thinking he's a hobo, i would have thought more of an old lumbers hands/fingers. the finger pods should have more mass.
    did that make any sense? -i hope so.
    same goes for the feet. a bit more mass/volume on the pod on the outside of pinky toe.
    maybe i should just do a paintover...

    well. good job brett.

    -r
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  3. #33
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    Great work man!
    Are the details on the knuckles simply an alpha?
    Anyways big big big congrats on best model and most realistic character!
    I still cant understand why its not toprow here

  4. #34
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    HaloAnimator: Hey man. Thanks for the kind words. I'm running a quad with 8 gig ram. I still had to seperate the head off the body to get to higher divisions though. haha.

    sasquatchpoacher: Thanks Greg

    KrakenCMT: Thanks Chris. Your nerve character is awesome.

    Mikeporetti: Hahaha. Imagine that. Would be awesome . The head is a seperate piece to reach higher divisions for detailing. Cool stuff in your blog.

    joe55: Glad you like it.

    hell666: Thanks man.

    amon_87: Thanks. Not sure on hours. But it was roughly 7 days or less. I loose track cause I bounce around doing bits here and there. Trying out rendering techniques and so on.

    fabianloing: Hey buddy. No need for calling me sir lol. Thanks for the kind words man. Rock on!

    Teyon: Thank you for the compliment.

    DHARMAESTUDIO: Hey Arturo, Thanks for stopping in here. Love your work

    calum5ZB: Hahahaha. Nope. although it would have helped a butt load! No full frontal though. Thanks. haha.

    Stephenrminkin: Thanks man. Really appreciate it.

    SolidSnakexxx: Hehe. Thanks man.

    rasmusW: Thanks for the crits Ras. I agree. I'll try get to them a bit more .

    Disco Stu: Hey man. Thanks for all the support. really appreciate it. The hands are all sculpted. No alphas. I use the elastic brush and dam_standard brush for detailing. They work really well together I think.

    Heres some updates. I ended up doing a really basic rig to pose him. I tried transpose but I really needed ik and handles to find the pose and keep tweaking it up. Now that his in this position I can make final tweaks with zbrush. Also Started on the clothing. Well just the pants really (which has another division higher). The hands still need to be posed.


    ZBC_THUMB.jpg
    HoboPosedClothing.jpg
    HoboPosedClothing2.jpg
    HoboPosedClothing3.jpg

    Crits and comments welcomed as always...
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  5. #35
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    looking good

  6. #36
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    this works, man great progress, so much detail covered though?

  7. #37
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    Looks exellento - even half done

  8. #38
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    trully awesome model !! The details are crazy

    Can't wait for the next update

  9. #39
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    This is what I'm talking about... beautiful

  10. #40
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    Beautiful work...great work all around as it is but the face is just awesome.

  11. #41
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    woww..really impressive as usual!!!! nice workk so far..
    Gustavo Profeta

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  12. #42
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    That's amazing! Normal Rockwell work really translated well in zbrush.

  13. #43
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    Very nice work so far! You really did a great job on everything. Looking forward to seeing more.
    Life Is The Temporary Break Away From Nothingness.

  14. #44
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    oh wow, this is great! Nice form, im liking the hands a lot.

  15. #45
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    Looks terrific,top quality,nice cloth sculpting too,show some more

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