A GOOD GOOD GOD ALMIGHTY CHUM"ON! HEE!!
(moonwalks)
God Bless America!
A GOOD GOOD GOD ALMIGHTY CHUM"ON! HEE!!
(moonwalks)
God Bless America!
Alonzo Von Threet
Zbrusher OSX
Yahoooooooo! Got it. Very cool, so far!!!!
neilford
"Give a skeptic an inch and he'll measure it."
Subtool Master link is not working for 3.2. Is it available?
neilford
"Give a skeptic an inch and he'll measure it."
I sent to Maya using GoZ and got a script error, it looks like GoZ exports a Maya2008 format file - which unfortunately rules out Maya 8.5 - Any work arounds other than upgrade Maya? I will test in Modo 3.02 next...
Works like a charm with Cinema 4D. I had to select the application with the Automator script provided in the Support thread but after that the bi-direction workflow is simply amazing. Every time I press Ctrl-G and go to C4D I laugh!
This is a real breakthrough. Now let's sit back and watch while the rest of the industry panics and tries to catch up.
Once again Pixologic leads the way!
Totally with you on that!Originally Posted by pciccone
Adam
I was a little hestitatant about Zb3, but now it's all the way with GoZ
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Alonzo Von Threet
Zbrusher OSX
I feel so not shunned.
Alonzo Von Threet
Zbrusher OSX
Not the smoothest installation I have ever had. BUT - once I got it all working - WOW ! This is the future I have always dreamed of.
Throwing the file back and forth between zBrush, C4D and Modo is amazing.
I had to run the extra script - things didn't work at first and had to pull some real tricks on the installation. But worth it, worth it!!
Well, there goes getting any real work done today I gotta goZ !!!
ed
Giev me all your goz !
no fair... i hate macs![]()
His Judgement Cometh and That Right Soon
WOW - you mac guys are sooooo lucky!!![]()
Looking forward to the win version.
agreed - the lucky bastards!Originally Posted by Avan-AMS
throws an old banana at some MAC user downloading the new version![]()
Iīve investigated a workaround if you canīt send a model from c4d to zbrush. for me it always said that it was unable to open the file and only the star (poly-import model) appeared. Then I exported my model as an obj from c4d and imported this obj in zbrush. after doing this it seems to got the path and now it works the normal way.
cheers xBucket
is there a list of the changes and advancements?