Hybrid View

  1. #1

    Default *** Introducing GoZ - PART 2...

    goz_logo_lrg.png



    Welcome to the second preview of GoZ

    If you have not seen the original GoZ announcement and movie please take a moment to learn more in HERE

    Empowering artists to reach their highest level of creativity has always been our mission here at Pixologic.

    This second movie preview is a short demo of the GoZ flexibility and the dramatic impact it can have on your existing workflow.
    By removing the barriers between ZBrush and your other GoZ-enabled application, GoZ allows you to effortlessly take full
    advantage of the best features and strengths of each application resulting in a highly efficient and creative workflow.

    With GoZ there is no need to invest time in setting up shading networks for your normal, displacement, and texture maps.
    With a single click of a button, GoZ will transfer your mesh to a GoZ-enabled application of your choice, and instantly
    set up all the appropriate shading networks for you. Upon sending your mesh back to ZBrush, GoZ will automatically
    remap the existing high-resolution details to the incoming mesh, GoZ will take care of simpler operations -
    such as correcting points & polygons order - as well as more advanced operations that require complete
    remapping. The updated mesh is immediately ready for further detailing, map extractions,
    and transferring to any other GoZ-enabled application.

    Enjoy the preview movie and get ready to GoZ


    Preliminary release of GoZ (as seen in the movie) will be included in the upcoming Macintosh -free of charge- update and will support OSX applications: Maya, Modo and Cinema 4D.
    The complete GoZ implementation will be included with the launch of ZBrush 4 for Windows and Mac systems with support for more GoZ-enabled applications.
    ZBrush 4 will be a free upgrade for all registered users of ZBrush on Windows and Mac systems.

    Recent posts:
    Introducing GoZ
    Introducing Spotlight and Lightbox
    Announcing ZBrush 4
    3Decimation Master
    3D Print Exporter

    GoZPart2B.jpg[/ATN]]

    © 2009 Pixologic, Inc. All rights reserved, Pixologic and the Pixologic logo, ZBrush, and the ZBrush logo are registered trademarks of Pixologic. Various patents pending. All other trademarks are the property of their respective owners.

  2. #2
    Senior Member User Gallery
    Join Date
    May 2006
    Location
    Wales
    Age
    39
    Posts
    276

    Default

    OMG another teaser

  3. #3
    Senior Member User Gallery
    Join Date
    Feb 2005
    Age
    38
    Posts
    129

    Default

    I check every day for updates ........its so exciting !

  4. #4
    Member User Gallery
    Join Date
    Jul 2007
    Location
    California, USA
    Posts
    93

    Default

    Oh yeah Baby!

    I think this video cleared up all the things people always dreamed of getting with the new GoZ, as it has for me!

    Pixologic, I cannot wait for August to come!!! Keep up the fantastic work in Evolving ZBrush!
    Last edited by CrazyMatt; 06-29-09 at 02:01 AM.

  5. #5
    Senior Member
    User Gallery
    Join Date
    Jan 2008
    Posts
    127

    Default

    Not even in my wettest dreams I could imagine to work like that. I can't really wait for it.
    Do you already know wich softwares will be compatible with that at its release? The first preview only talks about Maya, Cinema 4d and Modo.

  6. #6
    New Member User Gallery
    Join Date
    Apr 2004
    Location
    POLAND
    Posts
    13

    Default

    amazing

  7. #7
    Senior Member User Gallery
    Join Date
    Mar 2007
    Posts
    577

    Default

    hmmm.. interesting. I'll have to reserve judgement until I get my hands on it. So far this is the most exciting new feature that's been announced for Z4, though the programmer in me alerts me to a host of technical problems that would make this a tricky process. After details are sculpted and brought back into maya, it's clear that a map is being used to transfer the details- and I would assume the same map is used to bring the details back in.. I would also assume we would need UV's on a mesh to make this work. I'm also wondering if there's any kind of loss of detail from going between all of these applications.. especially after multiple transfers, if these details that were sculpted are being transferred back and forth using a map, something tells me there would be at least some level of degradation to the quality if you did it enough times.

    Either way, looking forward to seeing it in action.. hope it lives up to everybodys very high expectations

    Quote Originally Posted by Woodys3d
    Do you already know wich softwares will be compatible with that at its release? The first preview only talks about Maya, Cinema 4d and Modo.
    You just answered your own question, did you not?
    Last edited by eldee.s; 06-29-09 at 02:07 AM.
    [ 3D Artist - Escalation Studios, Dallas TX | My Portfolio Site | LinkedIn ]

  8. #8
    Senior Member User Gallery
    Join Date
    Jul 2007
    Location
    ^M1-1=-aED1[O][EF1[n-1]+Fext1[n-1]]
    Age
    32
    Posts
    787

    Default

    Yep that's pretty freakin sick.
    Really interested to see how z is handling the shading networks in maya.. What map types are supported? Is there any behavioral difference between models with or without shader assignments? Customizable options? How about file handling? Maybe you could touch on it in the next vid?

    Like everyone else, can't wait!
    Last edited by Super Glitcher; 06-29-09 at 09:12 AM.

  9. #9
    Senior Member User Gallery
    Join Date
    Jul 2003
    Location
    Belgium
    Posts
    1,083

    Default

    The presentation of GoZ looks fantatsic, but:

    I hope we can do the same (basic polymodeling:merge vertices-objects/ add edgeloops etc without losing the highres sculpt) right in zbrush (without a plug-in like maya/modo ...)
    Last edited by Lucky_1; 06-29-09 at 08:45 AM.

  10. #10
    Senior Member User Gallery
    Join Date
    Apr 2003
    Location
    Santa Clarita, CA
    Posts
    536

    Default

    This looks soooooooooooo COOL!!
    Roger
    -----------------------------
    http://www.cgsculpture.com

  11. #11
    Senior Member User Gallery
    Join Date
    Mar 2005
    Location
    Paris
    Posts
    158

    Default

    ...

    Very good work
    Congrats to Pixologic team !
    Thanks for all of us

  12. #12

  13. #13
    Senior Member User Gallery
    Join Date
    May 2007
    Posts
    324

    Default

    yes pryda!!!

    Zbrush even likes the same music as me!

    lets get married.

  14. #14
    Senior Member User Gallery
    Join Date
    Dec 2006
    Location
    Sydney - Australia
    Age
    35
    Posts
    687

    Default

    that's amazing really, its huge thing to enhance and speed up pipeline work flow
    There is no failure, except in no longer trying.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    CG Society Portfolio



  15. #15
    Senior Member User Gallery
    Join Date
    Feb 2006
    Location
    Charleston, SC
    Age
    30
    Posts
    225

    Default

    I almost feel bad that they're giving this away as a free upgrade to licensed users. That just blows my mind. I love you guys!!!

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •