lol, no I didn't give up on it... just briefly put on the back burner while I practice my modeling skills. It's been a few days since my last post, and I've had time to look at the newest sculpt with "fresh eyes", and I've made a few corrections. I've also started a couple more busts, trying different zsphere configurations to start, and also practiced retopologizing with a smoother edge flow.
Did you see that Brett Sinclair has posted a hobo WIP? Rockwell's hobo, if you didn't catch it.
why not block out the body, clothes pose, heck do a sketch even, seems like you're getting hung up. avoid the head for the time being.
also i'm not fond of rockwell at all. hopefully brett will inspire you instead of dissuade you.
don't worry about topology and stuff, i thought you had a good machine now. just do it!
Thanks for the encouragement, A. But, seriously, I'm not hung up at any level. I just got excited about doing a decent head model for a change and want to switch focus temporarily and get more practise in on that aspect of things.
As for Brett's entry, it won't dissuade me at all. I'm not going for a Rockwellian look, so they should be very different. I do wonder, however, if it's only a coincidence that we are both doing the hobos. Not that it matters, but it just seems odd. He is so talented, really, and I just want to get better and needed an idea to work toward, a goal if you will. Brett has already garnered the attention his skill level has earned him, and when I post my final image, the thumbnail should get looks. I know what you are thinking... "Who cares about that, just do it for yourself." And I am, which is why my focus has temporarily changed. But, the feedback is still a nice thing to have. Otherwise, why bother posting at all?
Here is the same head from earlier, with much tweaking. I deleted the higher subdivisions and starting working again from about subd 2 to rework the proportions and the details. I know I should start a new head, but I wanted to work this one a bit more.
Would like to have more geometry in the neck area, obviously, which would keep me from having to go higher in subdivisions to really smooth it out. Actually, if I view the model with Quick turned off, and ramp up the smooth in Display properties, it's fine at lower subdivision levels, but of course the ZBrush display is usually set to "Quick", and I think most people post their images at that quality.
The first pic is at subd level 5, at around 440k. The second pic has subd 1 at 1800, and subd 4 at 115k. I will start a new head very soon... but I hope this one is starting to show a bit of promise.
looking better. eyelids could be a little thicker. kinda looks like tim robbins.
first off, isn't there a lot of unused polys at the base? did you delete those?
about the neck, normally i'd say add an edgeloop but the geo is so screwy there that i say either do a quick retop or go to your lowest subd, move the geo up into the neck and do a reproject higher subd.
lastly if he's going to be clothed eveythign below the collarbone can be deleted.
would like to see a sketch of the hobo or a blocking out of the figure and clothing.
It's a bust, Spaceboy. This is not the hobo. This is just practice. I don't plan to retopo or anything, I just wanted to work on getting the features better. It's not a masterpiece, or something I think it close to perfect. I'm moving on. Maybe I shouldn't have these entries in the hobo thread (hmm). I haven't gotten anywhere on the hobo project since day one, no sketch, no blocking. But thanks for staying interested.