ZBrushCentral

Zbrush in a stylized action :)

here i did a stylized character :slight_smile: base created in 3d max and the rest in zbrush …below are some screens :wink:

character with perspective-2.jpg

Attachments

hands 1.jpg

clothing final.jpg

hand wip 5.jpg

head final closer shot.jpg

head final with few angles.jpg

character with perspective.jpg

Hey, nice sculpting and concept. Realy like the face work too.

Thanks for sharing your work.

yep…dig it.Are u gonna texture it?

To-Notch work,particularly on the cloth and face. :smiley:

tez - thank you very much mate :slight_smile:
Am3D - thanx dude …ya i’m gonna texture it
SquidWatch - thank you soo much dude :slight_smile:

hi i’m back :slight_smile: here is the first render test with the back ground and without back tround …still in very wip

[character sss test-4.jpg]character sss test-3.jpg

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Id say rework the hands before u do the final render.
The pose is very unnatural and it doesnt sell as an inteded cartoon charicature
style yet i find.
Same for the shotgun id rather enhance its size than making it smaller.
This way it looks very fragile almost like hes holding a stick.

The background is looking very good :slight_smile: :+1:

thanx mate for your comments …there are really worth :slight_smile:

no problem man :slight_smile:

its always good to just look at some pics while posing and sculpting.
http://drugabuse.gov/Published_Articles/cig2.gif
http://www.absolutvision.com/gallery/gallery/th/3I1031.preview.jpg
http://images.inmagine.com/img/photoalto/paa064/paa064000033.jpg
Theres many ways one can hold a cigarette but note how
the fingers bend back most of the times.
When i saw your character i thought of this one
http://zbrushcentral.com/zbc/showthread.php?t=64122&page=8&pp=15
It has almost the same proportions but you see how dynamic you can
pose it.
Just imagine that guy holding a cigarette and shotgun at his hip :wink:
I think it works quite well

thanx dude thank you soooo much for your references …i’ll c :slight_smile: