Thank you for the alphas! Congrats on top row as well!!![]()
Thank you for the alphas! Congrats on top row as well!!![]()
I like the overall model and the fact you've used Mesh Extract a lot! Still learning this myself. Not the Mesh Extract itself, but to create nice sculpts with it like yours.
And, like many said before, thank you for the alphas. It's greatly appreciated.
Just subscribing to an awesome thread.![]()
Life Is The Temporary Break Away From Nothingness.
Quick question regaurding your mesh extraction. I find every time I use mesh extract it gives me a messy result that can't be reduced (Re-construct Sub-Divisions), because it contains triangles. I am curious to know if you use the project all after you have sculpted in your details to keep your clean topology.
If you do not project all, how do you get that extracted mesh mapped and textured?
Life Is The Temporary Break Away From Nothingness.
Amazing work.......and thanks for the brushes and lessons.
another nice job.Thanks Ryan![]()
impressive !!
***24456;***26834;![]()
rasmus - will post a note here when its done.
dman3d - thanks!
nickz - Thanks man. Congrats on your last top row. Fantastic stuff.
roger - Thanks.
skull_monster - much appreciated.
ja_popov - Will do. More next week.
chokmah - glad you like it.
mdale13 - wife got a good laught out of that. Thanks.Yep, I have to get back at the tutorials but we are working on something special that has taken a lot of time.
cody - thanks.
intervain - Thank you much!
mikeporetti - you're more than welcome.
-food- I have and continue to learn much from Bridgeman but its most likely because the model himself looks like a Bridgeman drawing!
kupo - thanks.
hells angel - much appreciated. not sure how quick that last one was. Its hard making it look quick!
alshakno - I will definitely be providing a tutorial on this. I live to teach. I see about a collagen injection for the ladies.
moni-poroni - Joseph is a friend and modeled in person. Glad you liked the image.
disco stu - I hear ya. I thought about a sculpture background. A future one probably will. My goal is to be able to "fool" clients and galery owners so I can get purchases before I invest in the bronze.
mauro_matheus - thanks.
santis - will do. Thanks.
krakenCMT - Glad you liked the brushes. I am humbled by your comments.
gelflin status - you're welcome.
PeterDackers - thanks. much appreciated.
Aberrant - sometimes, I use project all. sometimes, I create the new topology at a lower subdiv level (mask, go to lower level, press Extract). In the case I am about to post I just used Decimation Master to get it to a low enough resolution to render in Maya!
RJ the eccentric - much appreciated. thanks for the comment.
Mistwalker - Thank you sir.
nightwoodwolf - Thanks.
cymj001 - thanks, I think. It showed chinese characters so I'm not sure but thanks none the less!![]()
so nice mod~
Update: Free Decimation Master Tutorial (registration required)
Ok, I want to sing the praise of Decimation Master.
For many years, I have wanted to get into Mental Ray and use my knowledge of it to create great renders. I knew it was possible. I knew how. I just, well, I'm just lazy. I didn't want to retopologize my models. I didn't want to deal with displacement maps. I know, I'm lazy.
But, I find it is important to be lazy. If you're not lazy occassionally, then people might take advantage of you. You know, they might make you do things like render from the command line. They might make you push and pull verticies 8 hours a day while you dream of being a sculptor and populating the world with orcs and your own sexy elf chicks. In short, they might do what many 3d programs do to us everyday.
It is with this sense of entitlement that I stumbled upon Decimation Master on its release. Yes, you heard it. I didn't even know it was coming. It just happened one day. I love that. I love to be surprised. After coming to know nearly every nook and cranny of ZBrush I am now getting the pleasure of rediscovering this app.
When i discovered it there on the top row I knew my prayers were answered. I had, in fact, prayed for it two months ago for some random reason and there Pixologic was: Delivering my dreams.
So now my rendering pipeline is very simple. Don't redo topology. Don't make displacement or normal maps. Just Decimate that beast of a sculpture and send it over to Mental Ray for rendering!
To illustrate my point here is another render. It went from 14 million polygons to 300,000. So cool!
![]()
To further illustrate my pipeline here is a pretty little render for you.
Free Gnomon Workshop Tutorial
ZBrush to Maya with Decimation Master (registration required)
Mucho Happiness,
Ryan
P.S. This advertisement paid for by the Los Angeles chapter of the Top Row Praise Worthy Association.
Edited 6/5/09 to upload new image with less shine.
Last edited by ryankingslien; 06-11-09 at 11:06 AM.
Ryan, I have seen your work for a long time and, I love it, but it seems to me that the final render doesn't do justice to your work.
Just an observation.
I myself have been beating my head against Mental Ray lately.
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Art is the gift of the Gods
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www.sentientgraphics.com
www.jaystein.net
www.facebook.com/jaystein777
www.bonarootattoo.com
hm, thanks Jay. Just got home and I agree with you. too blown out. I have edited it and will take a look at it more tomorrow. I adjusted the levels in PS.![]()
Cool, can't wait to see what you cook up, thanks for all the inspiration, by the way!Originally Posted by ryankingslien
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Art is the gift of the Gods
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
www.sentientgraphics.com
www.jaystein.net
www.facebook.com/jaystein777
www.bonarootattoo.com