1. #1

    Default *** Introducing GoZ ...

    goz_logo_lrg.png
    One of the core functions of ZBrush has always been to provide artists with the ability to create in an environment that allows for complete freedom of expression. The lack of technical barriers that make working with in ZBrush feel like real world sculpting and painting is why so many have created such ground breaking work.

    We would now like to introduce you to, GoZ, a new core feature of ZBrush that will bring you even closer to creating at the speed of your imagination. With GoZ, artists can spend less time on technical aspects, and more time on simply being creative. With a single click of a button, GoZ lets you quickly transfer your geometry back and forth between ZBrush and other 3D application like Maya, Cinema 4D, and Modo, with many other applications soon to come. This means that you can place ZBrush and its GoZ feature at the center of any workflow. Not only can you instantly transfer geometry between ZBrush and other 3D applications, but any texture, normal, and displacement maps created with in ZBrush will automatically be connected to the appropriate shader networks in the program of your choosing. Now you are free to work with out the distraction of timely export and import operations. GoZ breaks down the walls between other applications extending the power and fluid nature of ZBrush even further. GoZ is actually a small glimpse at the many powerful features that have been developed for ZBrush 4. At this time we will be releasing the first version of GoZ with the next Mac OSX update in June, Windows users will be able to take advantage of GoZ along with all of the new features that have been added to ZBrush 4 when it is released this August.


    For now enjoy the preview movie

    and get ready to

    GoZ






    A detailed GoZ communication protocol and software development kit (sdk) will be made available at GoZ.com following the release of GoZ.
    This will enable you to easily customize GoZ to fit your existing pipeline.



    2009 Pixologic, Inc. All rights reserved, Pixologic and the Pixologic logo, ZBrush, and the ZBrush logo are registered trademarks of Pixologic. Various patents pending. All other trademarks are the property of their respective owners.
    Z4 previous post: Announcing ZBrush 4
    Last edited by Martin@PIXOLOGIC; 06-28-09 at 08:27 PM.

  2. #2
    Senior Member Follow User Gallery
    Join Date
    Jul 2004
    Location
    San francisco California
    Posts
    174

    Default

    awesome
    phat .


  3. #3
    Senior Member Follow User Gallery
    Join Date
    Jul 2003
    Location
    Orlando, Florida
    Age
    39
    Posts
    1,319

    Default

    How many times can one say YOU GUYS ROCK!!!!! AWESOME!!!!!!

    You didn't even touch on the fact that you can now skin and envelope your mesh in your external app and then shoot that back to ZBrush!!!

    My head is now spinning with ideas!

    HAPPY FRIDAY YA'LL!!!

  4. #4
    Senior Member Follow User Gallery
    Join Date
    Apr 2004
    Location
    SoCal
    Posts
    116

    Default

    great for pipelines!
    looking forward to testing this out.

  5. #5
    New Member Follow User Gallery
    Join Date
    Nov 2008
    Location
    Madrid, Spain
    Posts
    16

    Default Wow

    I've dreamt of that button!!!!

    You Pixo Crew are mind readers?

    Simply awesome!
    Dave Meraggio

    Portfolio in progress...

  6. #6

    Thumbs up

    You guys at Pixologic are awesome!!

  7. #7

    Default



    Now make it work with 3ds max 2010!

  8. #8
    Senior Member Follow
    User Gallery
    Join Date
    Jul 2004
    Location
    California
    Age
    36
    Posts
    451

    Default

    YES. Please say Max is coming soon....boy I could really use that right now! The adding of edgeloops and altering topology outside of ZB and bringing it back AND keeping your subdivision work was definitely exciting to see.....

  9. #9
    Senior Member Follow User Gallery
    Join Date
    Oct 2008
    Location
    Germany
    Age
    28
    Posts
    2,406

    Default

    This looks CRAZY!

  10. #10
    Senior Member Follow User Gallery
    Join Date
    Sep 2004
    Posts
    142

    Default

    wow amazing just what i wanted!

  11. #11
    New Member Follow User Gallery
    Join Date
    Jun 2004
    Location
    Orlando, Florida
    Posts
    19

    Default

    That is awesome. All of my gripes about the process of moving between ZBrush and Maya are going to be erased.

    Keep up the great work!

  12. #12
    Senior Member Follow User Gallery
    Join Date
    Apr 2008
    Posts
    244

    Default

    o_____________________________________O


    WI CKED ! Kick ass guys, you are really workflow pionneers. Pixologic will stay in history.

  13. #13
    Member Follow User Gallery
    Join Date
    Jan 2009
    Location
    New Jersey
    Posts
    63

    Default

    omg zbrush is kick a**
    Jan Hasse
    My Portfolio
    Email

  14. #14
    Senior Member Follow User Gallery
    Join Date
    Jan 2006
    Posts
    403

    Default

    where is it for max!

  15. #15
    New Member Follow User Gallery
    Join Date
    Nov 2008
    Location
    Madrid, Spain
    Posts
    16

    Default

    Oh my GoZ!!!!
    Dave Meraggio

    Portfolio in progress...

Page 1 of 30 12341025 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •