1. #106
    Senior Member User Gallery
    Join Date
    Dec 2006
    Location
    Barcelona
    Age
    33
    Posts
    151

    Default

    More models

    Last edited by tucho; 03-29-12 at 01:47 AM.

  2. #107
    Senior Member User Gallery
    Join Date
    Oct 2004
    Location
    Russia, Moscow
    Posts
    324

    Default

    Cool assets! I like it.
    BTW you might to describe what kind of project you did it.
    It will clarify the situation and add your more scores to you personality.

  3. #108
    Senior Member User Gallery
    Join Date
    Dec 2006
    Location
    Barcelona
    Age
    33
    Posts
    151

    Default

    Thanks for your comments Daemon3d

    These models are for a 3D tower defense game for Android, the game is in its last stages of development, so I'll post some screenshots of it soon

    Here are the towers

    portfolio_thum.jpg dominance_thum.jpg thum_sketch_book.jpg
    Available for freelance work

  4. #109
    Senior Member User Gallery
    Join Date
    Oct 2005
    Posts
    314

    Default

    These low polys look very good to me, I`m surprised there are no replies yet.

    I would like to know more about the process, like what software you use, workflow, tips and tricks.

    Great stuff, I`m not sure why but these nice and clean low poly models have a strange appeal.

  5. #110
    Senior Member User Gallery
    Join Date
    Dec 2006
    Location
    Barcelona
    Age
    33
    Posts
    151

    Default

    Thanks for your comments silvaticus

    My pipeline is pretty simple: I make a quick sculpt of the model in Zbrush, I take the chance at this stage to design the character/tower, it is like if I make a 3D concept as I go along the process. Once the Sculpt is finished I use XNormal to project some maps like occlusion or cavity to use them as base of the texture, in fact this maps are the 80% of the texture work, I just use Photoshop at the end to add the colors and in some cases paint some small details.

    Using this technic to make low poly models I have some advantages, like automatic seamless textures or prevent the UV distortion. I spent some time with the sculpting but I also save a lot of time painting textures, so I think that it really worth, moreover I love to sculpt with ZBrush, so I take any chance to do it
    portfolio_thum.jpg dominance_thum.jpg thum_sketch_book.jpg
    Available for freelance work

  6. #111
    Senior Member User Gallery
    Join Date
    Dec 2006
    Location
    Barcelona
    Age
    33
    Posts
    151

    Default

    The Ztools of some of these characters:

    Last edited by tucho; 04-04-12 at 10:08 AM.
    portfolio_thum.jpg dominance_thum.jpg thum_sketch_book.jpg
    Available for freelance work

  7. #112
    Senior Member User Gallery
    Join Date
    Dec 2006
    Location
    Barcelona
    Age
    33
    Posts
    151

    Default

    Last months I've been posting here a lot of lowpoly models for Tower Defense Wars, a tower defense game for Android which has released today

    The game is still an open beta but it is already fully playable, you can see the first screenshots here and visit the game page on the link below

    Tower Defense Wars



    Last edited by tucho; 05-29-12 at 11:53 AM.

Page 8 of 8 FirstFirst ... 5678

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •