Last edited by tucho; 03-29-12 at 02:47 AM.
Cool assets! I like it.
BTW you might to describe what kind of project you did it.
It will clarify the situation and add your more scores to you personality.
These low polys look very good to me, I`m surprised there are no replies yet.
I would like to know more about the process, like what software you use, workflow, tips and tricks.
Great stuff, I`m not sure why but these nice and clean low poly models have a strange appeal.
Thanks for your comments silvaticus
My pipeline is pretty simple: I make a quick sculpt of the model in Zbrush, I take the chance at this stage to design the character/tower, it is like if I make a 3D concept as I go along the process. Once the Sculpt is finished I use XNormal to project some maps like occlusion or cavity to use them as base of the texture, in fact this maps are the 80% of the texture work, I just use Photoshop at the end to add the colors and in some cases paint some small details.
Using this technic to make low poly models I have some advantages, like automatic seamless textures or prevent the UV distortion. I spent some time with the sculpting but I also save a lot of time painting textures, so I think that it really worth, moreover I love to sculpt with ZBrush, so I take any chance to do it
Last months I've been posting here a lot of lowpoly models for Tower Defense Wars, a tower defense game for Android which has released today
The game is still an open beta but it is already fully playable, you can see the first screenshots here and visit the game page on the link below
Tower Defense Wars
Last edited by tucho; 05-29-12 at 12:53 PM.