beautiful sculpts, really inspiring!
I love the likeness so much man, the anatomy is totally solid!
Keep them coming mate!
Cheers,
- Kenny![]()
beautiful sculpts, really inspiring!
I love the likeness so much man, the anatomy is totally solid!
Keep them coming mate!
Cheers,
- Kenny![]()
Kenny Carmody
Student for 3D-Modelling and 3D-Sculpting
ShowReel May2012 - http://vimeo.com/42027953
CGHub Portfolio - http://kc-production.cghub.com/
Blogfolio - http://kennycarmody-art.blogspot.de/
Hah! Danny Trejo´s face is begging for some face cream.
Very nice!![]()
I do feel that Magneto's right nostril and the bags under his eyes look a bit blurry. Also, the helmet could use some sharpening and smoothing. Otherwise, some very good likenesses.![]()
"We are living on this planet as if we had another one to go to." - unknown
Love your sculpts, especially the Joker (kinda partial,lol) Keep up the great work.![]()
I've just finished rereading your entire thread... Wow..what a journey from the first post... Really amazing! Especially the last post!
The Queen and Her Groom: http://www.zbrushcentral.com/showthr...-and-her-Groom
Lady of Naga - A Digital to Bronze Art:http://www.zbrushcentral.com/showthr...5-Lady-of-Naga
Thank you all very kindly for your words of encouragement!
About the process and the lens length (Zbrush term Angle of view I gather?). I tend to not stick the reference in the back of the model inside Zbrush, but open it in another window and looking at a number of them sculpt the portraits. I usually take one front image of the subject, one side, and one in between if available. I sculpt with the angle of view at 50 and render somewhere between that and 90, as it gives some extra dimension to the final image in my eyes.
Here's a video of sculpting of Trejo portrait to better illustrate my workflow with referencing pictures https://vimeo.com/29427915
Cheers all![]()
Thanks for sharing your workflow Cherub, I don't think I would've started from a skull for a likeness model, I'll definitely have to try that out. Keep up the great work!!
At your service. I don't particularly have an opinion which is a good way to approach the subject, but I found out I don't connect to the modeling If I don't start with a skull, as end result it'self wouldn't give me much satisfaciton if I wast to start from a basemesh, in a way that it's not that the end result isn't convincing or likeable, but the lack of the fundamental stones results in me not haing a connection with what I do.
Best
D
Amazing!![]()
faivcat@gmail.com
hello
i love this thread
Hi! Thank you very much
Here's a new sculpt and fibermesh ordeals. I found out that with each combing I increase the chance of fiber tips getting deformed (vertices moved from each other) resulting in a wider tip than root, doesn anyone hnow a way around it other than individually correcting each tip with this bug?
All Zbrush dynamesh, with 3dcoat retopo. work in progress...but I'm getting more and more frustrated with realistic rendering in Z, especially with skin and eyes, that I just might leave it at this.
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Last edited by cherub_rock; 04-27-12 at 08:24 AM.
it's delicious! as always!
Available for freelanceing!
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