1. #1381
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    Very very nice cherub. I always miss your posts, not the better place to find them.
    If you gonna use the BPR engine, go under material menu / environment, shades at ~80 . Then under BPR settings / shadows, rays at~ 40 or more and angle at ~10 . AO on as default.
    Avoid using matcaps, they don't react well. Better construct a one or two nodes shader (in the case of two or more nodes, you have to enter environment shades for every node). Use a light cap, a second as RIM light at ~10-20 energy but use exposure slider at >5 - 10
    Here's a small BPR tutorial LOL. Something that simulates a ray tracer. For better results, rim lights should be exported as multi bass layers in Ps. One light only in zb reacts like a ray tracer, have it in mind.
    If you gonna use just the default settings, you get these wrong, pale casted shadows.

  2. #1382
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    Youre rincewind looks great!

  3. #1383
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    Milivoj, Michalis, Yusefkerr, thank you for your kind comments!
    Michalis, I'll give it a try, thank you for yout time and effort, it won't be in vain. Right now I'm just concerned with sculpting, and I kind of like this kind of Alessandro Eklettica clay renders.
    Both Rincewind and Death of Discworld are based and inspired by Paul Kidby's illustrations, and are a part of my new portfolio pieces based on other people's concepts.
    Last edited by cherub_rock; 11-30-11 at 09:19 AM.

  4. #1384
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    Luggage.
    Last edited by cherub_rock; 11-30-11 at 09:20 AM.

  5. #1385
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    Thumbs up

    Always great work! I love the Grim Reaper and the chest with feet! The last one reminds me of a Circus car with fifteen clowns packed inside!
    " It is easier to build strong children than to repair broken men."
    - Fredrick Douglass


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  6. #1386
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    I love them all.
    But most of all, this chest scene!

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    Luggage!!! YAY!

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    Quote Originally Posted by cherub_rock View Post
    Milivoj, Michalis, Yusefkerr, thank you for your kind comments!
    Michalis, I'll give it a try, thank you for yout time and effort, it won't be in vain. Right now I'm just concerned with sculpting, and I kind of like this kind of Alessandro Eklettica clay renders.
    Both Rincewind and Death of Discworld are based and inspired by Paul Kidby's illustrations, and are a part of my new portfolio pieces based on other people's concepts.
    Hi Cherub! I'm wondering how you make the cloth have thickness in this piece? Are the thickness only at certain parts? Or carry across the whole model?

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    Chalkman! Thank you very much, glad you're enjoying it

    Thank you so much Michalis!

    Thank you Dustin! Yay!

    hey Panupat, the clothes is a dynamesh, started from as sphere as I recall. Then sculpted the outside forms, and then I've pushed in the inside formes, adn the thickness is what was left. I will eventually retopo only the outside, adn then put a shell modifier on the lowest subd leve via goZ in 3ds max for the final thickness.

  10. #1390
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    My old work, reposed.


    Last edited by cherub_rock; 11-30-11 at 09:01 AM.

  11. #1391
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    Fun this one! Let him read a book :-)

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    Thank you Bas! I actually like that quite a lot. Perhaps, thanks

  13. #1393
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    ..
    Last edited by cherub_rock; 11-30-11 at 06:59 AM.

  14. #1394
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    Excellent works Cherub ...Luvin the book worm piece..

  15. #1395
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    Thumbs up

    Great character! .... I agree with bas, it's better with a book, justifies his monocle.
    " It is easier to build strong children than to repair broken men."
    - Fredrick Douglass


    My New Photography Website:

    Http://davidchalkgraphics.com

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