1. #1246
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    You are and always will be one of the Z-Brush Masters!!!

  2. #1247
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    Great stuff Cherub ! Love the new one.

  3. #1248
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    Thank you so much guys!

  4. #1249
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    Guybrush tribute I've created today, with a little walkthrough

    guybrush.jpg

  5. #1250
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    Love that you're able to do characters of every flavor whether it's stylized, cartoony or realistic. Signs of a fantastic artist . This latest guy looks really cool. Are the hands a separate subtool from the rest of the body? Looks like it was added in separately later on since it's not part of the base mesh.

  6. #1251
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    Thank for your kind comment Polaroid. Yes, the hands were reused from an earlier model I did. So is the boots base, buttons and the sword (which was created with shadowbox)

    P.S. I intended to make it whole from a single zsphere base but I forgot that my pc wouldn't be able to handle all the detail because of the fingers which use a lot of polygons.
    Last edited by cherub_rock; 08-06-11 at 01:58 PM.

  7. #1252
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    this is a lovely stylised sculpt
    Portfolio

    Current Showreel

    My Thead ( Teenage Mutant Ninja Turtle, Centaur and other)

    2011 University graduate looking for employment

    Practice, practice, practice. Every skill is perishable,. Only by constant practice will you be able to hone your craft.

  8. #1253
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    Thanks Sparky!

  9. #1254
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    Aways wonderful creations, I'm wondering if this most popular thread works for you. It's popular by all means, but still wondering.

  10. #1255
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    Hey Michalis, thanks for visiting I haven't noticed anything different apart from less visits since the thread is now hidden in here hehe.

  11. #1256
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    Something I've started a long time ago (first post of this thread), I've found time to play with it today. Base modeled in lightwave, high poly and polypaint in Zbrush. Zbrush best + bpr render, photoshop composition.

    scre.jpg
    Last edited by cherub_rock; 08-10-11 at 03:23 AM.

  12. #1257
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    LOL Cherub...Lonely at the top.. ....I'll still visit you..

    That heart is looking great. ..makes me wish that I didn't smoke..

  13. #1258
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    Hehe thanks SpiritDreamer (btw the game is coming slowly but it's coming okay, still modeling stage).

    See you

  14. #1259
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    tip.jpg

    Hi, I've figured something out, it's not really a big deal as many of you probably know that by moving points of the retopo cage away from the surface you can make a shape that much differs from the underlying mesh. But it's something new to me, and perhaps will be an eye opener to someone else as well. Share the knowledge

    <iframe src="http://player.vimeo.com/video/27594475?title=0&byline=0&portrait=0&autoplay=1" width="398" frameborder="0" height="299"></iframe>
    Last edited by cherub_rock; 08-11-11 at 09:44 PM.

  15. #1260
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    Awesome thread!Awesome work. Thanks for the tip, im not familiar with the retopo in zbrush. I usualy use another program to build the lowpoly topology.
    Can you share some other stuff about this

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