you chose a really nice subject happy sculpting![]()
you chose a really nice subject happy sculpting![]()
Daranga Mihai
Lead Character Artist Ubisoft
Bucharest
Thank you SO much SammehSAMURAI and BUSNISMANPATRIOT!
One of the best likenesses isn't a surprise for cherub's work.
Great work on this last Keith.![]()
You are very kind Michalis! Hope everything is ok your side.
Thats looking amazing my friend, reminds me of the portrait Jelmer Boskma once made.
May I ask you, did you use a normal map or a displacement map?
Cheers,
Thijs
Last edited by Slice; 11-07-12 at 04:50 PM.
Portfolio website: www.ThijsdeBruijn.com
nice composition
Thank you!
Slice, I didn't use normal nor displacement maps, in Keyshot I've imported and rendered the highest subdivision levels. The only maps I've appplied are color maps.
Thanks for your reply, does this mean you unwrapped the high poly?
(if not, could you please break down your workflow please?)
Thijs
Last edited by Slice; 11-09-12 at 09:29 AM.
Portfolio website: www.ThijsdeBruijn.com
No problem. The way I've created the head is polysphere sculpting then retopo, and I've made the uv layout on the lowest subd level. Then exported the highest subd level to keyshot and applied a color map to it. The same goes for the hand except I didn't retopo it but used the lowest level dynamesh automatically generated. Hope this helps if not please ask and I'll do the best I can to explainCheers
Thanks my friend, its totally clear to me.
Good luck with future projects, by the way that Joker on your website is EPIC
Cheers,
Thijs
Portfolio website: www.ThijsdeBruijn.com
bad_post
Last edited by cherub_rock; 12-14-12 at 10:28 AM.
Nothing special here, just a keyshot render of my older scene updated with a few fibers. Happy holidays to all and a prolific new year!
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Nice Job but F&$#ck ewoks, thank you...
Today's doodle of a samoyed
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Last edited by cherub_rock; 12-30-12 at 11:16 AM.
Great sculpting man!
My Sketchbook - please visit and leave me some C&C to help me immprove myself