1. #1576
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    Hey Skaale! Thank you for your comment, I completely agree with you. It's just that I am still getting better renders with keyshot than with hours of trying to produce a believable shader in 3ds max. I am still not sure why they haven't added a few extra slots to the shaders in heyshot though, maybe there's a way to combine them? If somebodey knows please share. (For example I am a bit perplexed that cloth shaders do not have a color map slot, and the skin shaders do not have an sss map slot, would be good to know if we can make that changes to them).

  2. #1577
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    Great likeness Cherub !!!
    You should try another renderer though.

  3. #1578
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    Hey Michalis! Thanks! I obviously must search for a better renderer. Till then here's an update on the model and the render. I'm spent on this, calling it done and see you after the smmer break. Have a good one ZBC!

  4. #1579
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    Better renderer... Still looking for one, just push the button, adjust the thickness/underlaying color/reflection of the skin by a (color/depth)mask and go!

  5. #1580
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    Hey ZBC! My new anatomy study.


    Last edited by cherub_rock; 09-30-12 at 03:54 PM.

  6. #1581
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    Great job Cherub and welcome back.

    Ezra

  7. #1582
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    Awesome. I think you could smooth his neck muscles a bit.

  8. #1583
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    Wonderful.
    Almost byzantine like shading.

  9. #1584
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    Hey guys, thanks!

    Here's something I made for print, it was a logo which I translated to 3D.

    Keyshot render:


    Zbrush:

  10. #1585
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    I took my old model of Discworld Death and tweaked it a bit. Built in Zbrush, tried the new dynamesh subtract options and rendered in keyshot.

    Last edited by cherub_rock; 10-02-12 at 10:07 AM.

  11. #1586
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    this is really nice, I almost want it made cooler, just to give me that chill

    Fantastic cloth though, really enjoy it

  12. #1587
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    love the new stuff cherub!!! good to see some quality rendering from you!

  13. #1588
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    Thanks guys! Means a lot!

  14. #1589
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    Hey ZBC! Long time again, here's something I've started dynameshing a couple of days ago, keyshot test render of the work in progress.
    Based on another Discworld character - Evil Harry Dread.


  15. #1590
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    Haha, love it!

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