Hey Skaale! Thank you for your comment, I completely agree with you. It's just that I am still getting better renders with keyshot than with hours of trying to produce a believable shader in 3ds max. I am still not sure why they haven't added a few extra slots to the shaders in heyshot though, maybe there's a way to combine them? If somebodey knows please share. (For example I am a bit perplexed that cloth shaders do not have a color map slot, and the skin shaders do not have an sss map slot, would be good to know if we can make that changes to them).


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