1. #1561
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    Top Row... excellent work Cherub.

    Maybe share your Keyshot methods?.
    Link to my web site

    Seeking work

  2. #1562
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    Thank you so much for all the positive feedback!
    Here are the material settings for most pieces, and project and render settings. Depending on the size of the mesh, the settings might be changed.
    I've made a color correction in photoshop in the end.
    Peter, thank you for the tip about importing the highpoly to apply just the color map to, that I did for everything except the clothes which I've decimated for performance and also since the clothes materials don't accept texture maps I had no need to have good uv's on them.

    I was pretty happy with how the eyes turned out, so here's how I made them: a polysphere subdivided a couple of times, then painted in a rough iris with plain black which served as a mark to put on a photograph of the iris to a color map in photoshop. Then used the blob brush on the iris to make it pop.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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    Last edited by cherub_rock; 07-14-12 at 03:39 AM.

  3. #1563

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    great works
    good luck

  4. #1564
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    Wowzers!
    "Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction." -E.F. Schumacher


  5. #1565
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    Looks really nice !
    did you make sss skin in zbrush itself or other software ?
    i have just used keyshot for inorganic rendering so dont really have idea about materials
    it would be great if you could share some informations
    thank you

  6. #1566
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    Once again, thank you all! I'm so happy with the love.

    I've made the skin in Keyshot by tweaking the implemented skin #2 material. The setting are a few posts up.

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    It takes an hour to render in keyshot? I thought it was supposed to be fast?

    Eyes look fantastic, skin is a bit heavy on the SSS. Is there a way of blending the SSS with a diffuse shader to get richer shadows?

  8. #1568
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    Hey womball! Thanks for your comment. Yes, it takes that long only with translucent materials, and in that case depending on the portion it applied to the mesh occupies. Pobably would be faster on a better computer, maybe for reference to mention I use Intel core quad 2.33, Nvidia GeForce GTX 550 Ti, DDR2 4Gb, Win 7 64bit.

    About the combining of the shaders I don't think keyshot can blend two shader into one, and the problem with the SSS (called translucent mat) in Keyshot is that it doesn't support importing a map to isolate areas to be affected by sss, it's sadly the overall effect.

  9. #1569
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    A new one I've started today. Having trouble with the fibermesh, looked okay in Zbrush but looks like this in Keyshot. I've added profile number 2 to them, maybe that's too low? If I increase it though a lot of lagging.

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    Maybe Keyshot is not good at hiding his age

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    Awesome likeness though

  12. #1572
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    Haha good one Silvaticus!

    Thanks Gordon!

    Here's my new hair endavour, fibermesh profile number four this time.

    Last edited by cherub_rock; 07-19-12 at 04:44 AM.

  13. #1573
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    Nice , look likes "Erkin Koray" (Turkish singer)

    Last edited by proiben; 07-19-12 at 04:34 AM.

  14. #1574
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    Hehe, apart from the balding I must admit I don't see it. Thanks for stopping by

    Here's the final comp. Must have taken some 6 hours to render.
    Zbrush, 3d coat, Keyshot

    Last edited by cherub_rock; 07-19-12 at 01:59 PM.

  15. #1575
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    hi cherub_rock,

    nice work!! but just a side-note I've been looking at your renders lately and I can that you are experimenting with Key-shot alot
    is has a nice openGL raytrace engine , but I think that the core functionality in keyshot is VERY limited compare to Vray, mental ray , maxwell and blender cycle.. etc I can see that one can be lured by the nice shiny fast HDR look. But the underlying qualities of the image disappears within keyshot.

    But HEY it is just my opinion .-)
    best
    Daniel

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