1. #571
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    what project are you working on, i was looking through your pages and see you value story over imagery. I would like to create a game of thus. Currently trying to find a writer.
    The game is to be Fantasy/High Fantasy and Futuristic.

    let me know what you're working on!
    If I like it I might bring who I have.

  2. #572
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    very nice cherub!!

  3. #573
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    Hehe, we didn't start a rock band Raw, no worryes. This was a Zbrush freelancers band, as in group Hope I'm making any sense...
    Thanks, the ape is flattered

    Hey Mecradore, actually I WAS working on the game project called World of the walking dead, but I quit in early stages due to different paths of the authors and myself.

    Thanks filoppo!!

  4. #574
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    The last one is interesting, you should try a scene based on this. An expressionistic one. Great sculpts as always cherub_rock

  5. #575
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    Thanks so much Michalis! Perhaps I will

  6. #576
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    while your style is particularly to my taste, i really enjoy seeing your work progress. keep it up!
    Available for full-time and freelance work.
    DEMO REEL

    Sketchbook Thread

    danielpeteuil.com

  7. #577
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    dpeteuil thank you! glad you find it interesting

    Here are some wip's of another personal project.

    rp.jpg

    I would very much like to texture this one, but here's what happens when I import the unwrapped mesh into max and apply a uvw unwrap modifier Any ideas?
    *these are the uv's of the jacket, and in max look like they are viewed from top.

    01.jpg
    Last edited by cherub_rock; 06-18-10 at 10:57 AM.

  8. #578
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    dude your getting good really fast.. keep it up mate
    ,___,
    [O.O] ..?
    /)__)
    -"--"- http://carlosfuentesart.blogspot.com/

  9. #579
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    When its already unwraped maybe dont apply a uvw modifier as its already
    done? Dont really know as im not a max user.
    Ive tried uvmaster and its not to bad but im sticking with headus uv layout
    as i find it the easiest once you got the hotkeys in your brain.
    Anyways if you ever need help unwraping feel free to send me a pm with
    questions or an obj file to unwrap as long as its not too much work like
    a whole city ^^

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    it looks like the uvs got lost during export/import. which version of max?

    either way make sure that your 'import texture(or uv) coordinates' import option is checked.

  11. #581
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    Thank you so much nerveink! When's your new stuff coming?

    Disco Stu, Julian_K, I'm in your debt. Thank you for your replies.
    I had to check the import texture coordinates, thanks!

    I use max 2010

    Disco Stu I might get in touch with you soon as I'm gonna texture this one, hopefully won't have problems so I don't bother you

    Thanks, and see you with new updates, yours and mine.

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  13. #583
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    Julian_K thanks!

  14. #584
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    Make sure you have selected txr and mrg and unselected grp in export settings, had this same problem after applying uv master. Uv's got lost in export i think it has something to do with uv id. You can delete mat and bmp files if you don't need them afterward.

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    Thank you Gucio! I have already solved it by checking the texture coordinates inside max when importing. But I'll be sure to give this a try also. Thank you.

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