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what project are you working on, i was looking through your pages and see you value story over imagery. I would like to create a game of thus. Currently trying to find a writer.
The game is to be Fantasy/High Fantasy and Futuristic.
let me know what you're working on! 
If I like it I might bring who I have.
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The last one is interesting, you should try a scene based on this. An expressionistic one. Great sculpts as always cherub_rock
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Thanks so much Michalis! Perhaps I will
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while your style is particularly to my taste, i really enjoy seeing your work progress. keep it up!
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dude your getting good really fast.. keep it up mate
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When its already unwraped maybe dont apply a uvw modifier as its already
done? Dont really know as im not a max user.
Ive tried uvmaster and its not to bad but im sticking with headus uv layout
as i find it the easiest once you got the hotkeys in your brain.
Anyways if you ever need help unwraping feel free to send me a pm with
questions or an obj file to unwrap as long as its not too much work like
a whole city ^^
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it looks like the uvs got lost during export/import. which version of max?
either way make sure that your 'import texture(or uv) coordinates' import option is checked.
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Thank you so much nerveink! When's your new stuff coming?
Disco Stu, Julian_K, I'm in your debt. Thank you for your replies.
I had to check the import texture coordinates, thanks!
I use max 2010
Disco Stu I might get in touch with you soon as I'm gonna texture this one, hopefully won't have problems so I don't bother you 
Thanks, and see you with new updates, yours and mine.
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you are welcome and dept-free
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Julian_K thanks!
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Make sure you have selected txr and mrg and unselected grp in export settings, had this same problem after applying uv master. Uv's got lost in export i think it has something to do with uv id. You can delete mat and bmp files if you don't need them afterward.
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Thank you Gucio! I have already solved it by checking the texture coordinates inside max when importing. But I'll be sure to give this a try also. Thank you.
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