1. #391
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    Santis, Aberrant - thanks a lot guys! I'm going for the mood, and so glad it reads! I was thinking of finishing these ones, But with each new stroke the power wears off (in my eyes at least )

    This actually is the sss skin shader, perhaps the layers in photoshop camouflage it to an extent

    See ya!

  2. #392
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    As I don't have much time to work on this, I've decided to post some early wip's after all. I'll hopefully finish it in the nearer future...

    these represent portraits of real persons in a symbolic manner.

    wip_01.jpg
    wip_02.jpg
    thumb.jpg
    Last edited by cherub_rock; 03-07-10 at 01:05 AM.

  3. #393
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    Another speed sculpt. C&C welcome!

    ss.jpg
    Last edited by cherub_rock; 03-11-10 at 07:28 AM.

  4. #394
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    Some more goofing around Zsketch base

    SA.jpg

  5. #395
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    wow, im seeing great improvements from your earlier stuff. nice job dude!

  6. #396
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    Gelfy thank you very much! Say hello to Chicago for me please

  7. #397
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    Ok, I'm done playing with this one. 3hrs to this (end) stage if anyone's interested

    zeko.jpg
    bunny.jpg
    thumb.jpg
    Last edited by cherub_rock; 03-12-10 at 12:22 AM.

  8. #398
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    Wink

    Nice..but what are you smokin cherub?
    Link to my web site

    Seeking work

  9. #399
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    Haha, I'm just taking big breaths all the time Thanks!

  10. #400
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    Ha, I always assumed you were an open mouth breather. Well congratulations on giving me another nightmare. Well done.

    That last one is looking really cool, man. The face looks really good. The anatomy in the lats area, and where the pec meets the bicep needs refined. It's difficult for me to crit your work, because I'm not sure how much you're shooting for anatomical accuracy, vs your own stylization. Regardless, you know I dig your work

  11. #401
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    Hehe, thanks DustinBrown! Means a bunch! Actually I have better practice of the head than of the body. They were both made from memory, but the head as I said I feel more comfortable doing. I'm currently working on something with a bit more of anatomical reference, so hopefully that'll work better by all means

    See ya

  12. #402
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    Ok, these was one of my two entries for the cghub's but a move contest, just placing them here to have it all together in one place to have a better track (they can also be found in challenges category).

    Fell beast
    t.jpg

    Blow.jpg

    Dlow.jpg

    Elow.jpg

    Flow.jpg


    and the other, Maya

    maya_1.jpg

    maya_4.jpg

    maya_2.jpg

    poly.jpg
    Last edited by cherub_rock; 03-12-10 at 10:59 PM.

  13. #403

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    The beast's design and execution is really good. I really like it. The other stuff is not quite up my alley but it's nonetheless very good work, talented man.
    --
    http://www.tobbeo.net/

  14. #404
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    Tobbeo thanks! And thanks for your honesty. I'm trying to produce something that has an impact on me, and if someone else likes it's cool, and if not what can you do hehe
    Last edited by cherub_rock; 03-13-10 at 12:07 PM.

  15. #405
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    here's a workflow for a full body I'm experimenting with. I made a base that can provide enough space for completion, then shrink it to a skeleton and then adding some volume on top. Not looking to be 100% correct cause it'll disappar anyway under the model. Going with it so far. Let me know what you think

    ZBrush Document.jpg

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