1. #1546
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    Thanks again!

    Here are new rendering tests

    This of my man Rincewind I made some time ago



    And a recent speed sculpt from a polysphere (3 hrs)
    Last edited by cherub_rock; 07-10-12 at 10:46 AM.

  2. #1547
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    Hey Cherub...lovely work as usual..Have you tried using texture maps in keyshot from Zbrush?... stunning combined with the translucent material
    Link to my web site

    Seeking work

  3. #1548
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    Hello Peter! I was actually inspired by your renderings to get my hands on keyshot

    Thank you for your kind words. I have tried it but was unable to get a good result so far for some reason. Most trouble comes from bump map which acts kind of odd.

  4. #1549
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    I avoid the bump map issue by simply importing a fairly high res obj (with uv's) then simply apply the poly painted texture map... Give it a go

    Pete
    Link to my web site

    Seeking work

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    Hi cherub_rock the rendering of the head is outstanding, the skin. Would you share the process on how to do it? You said something about key shots, but don't know what that is.
    Thanks.

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    I'll gove it a go Peter, together with a sss map to isolate the foreheads. thank you.

    Hey Adamx! Keyshot is a standalone rendering software developed by Luxion, I didn't do much to the shader really, maybe turned down the spec some. Really simple

  7. #1552
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    Hey, nice work on the head. I try to study anatomy a lot, and it would take quite an effort to make a head look that realistic in just three hours. I like how the light plays at the top of the head and subtly brings out the surface details in that region. Overall it looks very convincing, only the dimple in the chin looks a bit too exaggerated in that last render.

  8. #1553
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    Shader update and fibermesh additions.
    Last edited by cherub_rock; 07-12-12 at 05:34 AM.

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    wow, looks great. How long it takes to render ?

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    Quite nice! What material did you applied in KeyShot for the beard?

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    Thank you Lateralus for you comment! I'll double check that.

    Thanks Mathaeus! It takes cca an hour and a half.

    SolidSnakexxx, hey, thank you! The first one had the basic material on it, but this updates has a tweaked silk material.

  12. #1557
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    So here's the final. Sculpted in Zbrush, retopoed in 3d coat and rendered in Keyshot. I've made a switch the usual Rincewind's red robes for these yellow ones, I felt it worked better in this case.

    Last edited by cherub_rock; 07-16-12 at 06:16 AM.

  13. #1558
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    WOW!! That's just awesome!!
    See you on the dark side of the moon

    My blog
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    Excellent, really cool to see some Discworld stuff

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    That came out nicely. The yellow/violet complementary colors make an interesting combination to his sad and thoughtful gaze. I also like how the eyes look wet and react to the light in a realistic way.

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