1. #301
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    More top talent stuff coming out here.
    You could come and work on my game now if we were next door neighbours.

  2. #302
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    Hey rouncer! Thank you SO MUCH! Bummer, but it would be my pleasure to work on it from where I am though, for sure! What's it about?

    I think NOW I'm finished, but you never know

    ana.jpg
    thumb.jpg
    Last edited by cherub_rock; 01-16-10 at 07:47 AM.

  3. #303
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    Hi Cherub... ....Interesting question you posed about the T pose thing to start with, and it being counter intuitive to a more traditional sculpting method and practice.
    As far as I can tell and understand it,..The T pose is strickly meant to be for amimation purposes only..used as a rigging sub structure to work with.
    I'm not into amimation, so I may be totally wrong about it...But I am into sculpting, and find the T pose totally useless when it comes to sculpting forms that are not geared toward animation....I like to get the essence of the character down first to start with myself..That's the way I was taught over the years to do it by some of the finest teachers out there...Some things have changed over the years, but getting the essence of the character down fist is not one of those things, at least I hope it's not, because if it is, then we are all in trouble...
    I think that Z Brush was created as a multi faceted program meant to be used by illustrators, fine artist, sculptors, and animators...at least that's my understanding of the program and it's capabilities at the present time.
    Did Michaelangelo start out with a T pose...I don't think so...LOL..

    Last edited by SpiritDreamer; 01-16-10 at 07:40 AM.

  4. #304
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    Nice work. I especially like the mouth. The bridge of her nose perhaps looks a tad too thin for her face.

  5. #305
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    Hey SpiritDreamer! That are exactly my thoughts, I hope I'll have more courage from now on, to do an already posed character from start with the all expressions. Thanks for the backup

    Hey DustinBrown, always a pleasure your visit It is a portrait of my gf, from reference, her real-time posing, and my own touches, and she is flattered with your comment

  6. #306
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    Still under impression New render and desaturated it a bit, feeling it better.

    avatar2.jpg
    Last edited by cherub_rock; 01-17-10 at 08:46 AM.

  7. #307
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    I like the smoking girl the best out of the 3.

  8. #308
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    Hey! Thanks! Yeah, me too, though I thought the cheeks were too flat, so I corrected them and also went crazy as well

  9. #309
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    is this woman supposed to be somebody particular? the latest version reminds me of the 60's Time Machine morlocks.
    your work has improved quite a bit from when you first started.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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  10. #310
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    Hey spaceboy! Thank you! Yeah, it is a portrait of my girlfriend which I made more interesting

  11. #311
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    Ok, one more render now moving on to other things.

    avatar4.jpg

  12. #312
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    Hey, this was a skull study I did today to better prepare for the challenge over at the cgsociety, and then turned itnto the Death of Discworld Also happy with it as it's my first real model from a sphere believe it or not One for the cranium another for the jaw. cc welcome!

    death.jpg
    Last edited by cherub_rock; 01-21-10 at 12:52 PM.

  13. #313
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    Hey Cherub Rock! I'm a big Smashing Pumpkins fan too! I love your skull. Not bad for a first attempt -amazing even! I hear ya and I believe you, it's not uncommon for someone to take to 3D so quickly. There are a few students at my school who took to their first 3D class rather quickly.

    Also, I really like your use of noise and smoke. Also the cloth is really nice. Love the bone texture as well!

    Looking forward to your latest pieces! Keep up the great work!

    Rolf

  14. #314
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    not bad. see you at 3dhr

  15. #315
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    Hey! Thanks! Good to see you here, l8r

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