Progress images for K. Maybe good to mention I don't do likenesses, but portraits; avoiding overlaying image references over models, but rather observe references and portray. I am not a fan of likeness approach, because a scanner does the same impersonal job, and portraying trains your eye and is a much more personal journey of discovery. Abandoning a basemesh also aids to that journey.
Reminds me of a 19th C.painting in the Museum of Fine Arts here in Antwerp. On it, a woman painter is shown with her canvas, and the brush underdrawing of the heads are also skulls. Working with a basic skull/skeleton to get the anatomy right seems to have been the method the great Master also used.
I went back to creating some more Discworld characters, this time my take on Mrs. Evande Cake. I've created another face some time ago which didn't feel quite right, but on summer vacation met a dear lady who I felt was a perfect match for Mrs. Cake, so I tried to portray her the best I could from memory, with a bit of exaggeration of course Everything hand sculpted and manually polypainted in ZBrush with a render in Keyshot. Hope you enjoy.
Hi! These are some of my recent works created at Vida Systems; We don't require the base structures at this point, but I just love the opportunity to learn about the organization of our brothers and sisters from the animal kingdom.
A big thank you goes out to Peter Minister for providing me with unparalleled references for Triceratops.
"A catalyst for conversation and ultimately an educational tool, Graham shows us what we might look like if we were built to survive on our roads.
He’s a reminder of just how vulnerable our bodies really are when speed and impact forces as low as 30km/h are at play."
Last year I was a part of Airbag Productions Augmented Reality team for the "Meet Graham project", where my responsibilities were high poly sculpts and texturing of some of Graham's internal structures, as well as some concept adjustments, all created with ZBrush.
A working preview ZBrush screengrabs for the project: