1. #1
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    Default Dungeons & Dragons - Bob

    Hi all,

    I am doing Bob, from the Dungeons & Dragons cartoon.
    Right now I am thinking about doing his unicorn, but not sure yet.

    In this character my pipeline improved a lot, as I fell in all pitfalls in my previous project Wilykit.

    The transpose part was a little hard specially with the hands, cause the fingers intersect around the club.

    I would love to hear your insights about his anatomy, I am studying it in some books and my next step will be an écorche.

    I hope you like. C&C are always welcome.

    Bests Daniel

    ZBC_THUMB2.jpg
    bobby_3-4.jpg
    bobby_views.jpg
    bobby_face_close.jpg
    bobby_boot_detail.jpg

  2. #2
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    Default

    wow i really like this one!
    SketchBook
    ZAnimator (Video Demo): The Zbrush Animation Plugin (Keyframe and Timeline based)
    ZAnimator Zbrush Thread
    Blog / Webfolio: Darukin's Arts and Crafts

  3. #3
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    Default

    great stuff

  4. #4
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    Default

    Nice sculpt! I love DnD! >_>...too bad the movie/cartoons sucked, but I watched them anyways. Is it just me or does he look cross-eyed?

  5. #5
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    Glad to see not a 'small head big hands hero'!
    Here it comes, I guess that club with those iron spikes is about 35kg. Just think about that and change the model.

  6. #6
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    Default

    Darukin and Leo AMD - Thanks, I am glad you liked

    RiVvenGuard - Thanks. I think he is a little bit cross eyed too. Will fix it.

    Bas Mazur - You are right about the weight of the metal part of the club. I took some creative liberty there with it, but forgot to think about its functionality. Will keep this in mind in future sculptures. Many thanks for pointing this out.

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