Hey thanks Moni, been so busy at work so haven't really had the chance to get back into ZBrush , but I'm trying to do some when I can. Great to see you getting a sketch book up and going!! Pretty awesome
Well I have worked a little bit more on Krilin, added his shirt, teeth, proportioned his hands, feet, body and head (everything really ). I pushed his legs backand further out to give him more dramatic posture. Anyway hopefully he looks better than before.
I have now started to work in some creases in Krilins trousers, and added a base colour with a different material for the clothes (I think I made the clothes too red though, so will change that so it is more Orange).
I also decided it would be cool if the dragonball was on the ground in beded in the sand, and the base would be a desert scene with cartoon sand blowing across. I am also thinking of getting smoke coming from the fists as he charges up. But these are just thoughts at the moment .
Thanks Captain Sensible, it's difficult to get artwork done at home, and thought having a sketchbook will help encourage me to do so. Unfortunately I seem to end up with WIP's .
So here is my other work in progress "The Funky Assassin" I thought it best to add it to my Sketchbook rather than having a separate thread for him. I will try my best to get these 2 works in progress done before working on anything else
I agree. Sketchbooks are a good idea. They are good for the artist who owns them and good for everyone else who views them cos they can see all your stuff at once. Also helps to declutter the main forum.
Nice start on the funky assassin. My only crit would be that he seems to have an extra joint in his thumb.
Thanks Moni, glad you liked the facial expression . Yeah, I still want to finish the Funky Assassin, but I see him more of something I can train on and develop from I guess .
Thanks OlirO, I hope I finish him too .
Anyway, I continued working on Krilin's head adding abit more details and cleaning up places that looked wrong, so here he is now. Unfortunately my machine doesn't have enough RAM to go any higher, so want to know what the best way of getting more polys in the head without losing the lower subd levels please?
I also worked a little bit on the funky assassin, mainly adding some texture to his head but also worked on his mouth opening and cleaning up parts that weren't right, haven't worked on the hand yet though.