3 satins w which I have almost finished, maybe I will make some small correction
what do you think
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3 satins w which I have almost finished, maybe I will make some small correction
what do you think
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restorer3d.com
I made one figure more, and add to 3 previous
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restorer3d.com
Today I reminded myself about my sculpture. I added more detail (chisel strokes and etc.) after I made some dirt, but it is just beginnings of texturing.
Rendering in Zbrush, dof made from alpha palette in zbrush [grab doc] postproduction in PS
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restorer3d.com
I made some test render in vray, to see how it looks like. It's much better than in Zbrush but I should make better dirt texture, paint dirt in sculpture depression.
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restorer3d.com
Ok, I made a lot of mess. Helps me a lot Vray dirt map. Post-production in Photoshop with lens blur.
How it's looks like?
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Renders look better and better... Nice style![]()
Machgraphix
AMD Phenom Quad Black Edition @ 2.6 GHZ 8GB Ram
beautiful work. it is totally awesome.can't say more.stunning 5***** <img src="http://www.zbrushcentral.com/upload/atn.gif">
Very nice modeling! The DOF close up seems to make the model; look very flat. Maybe less blurrrrrrrrr.
Rainer![]()
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Are you ZEEBLE? or just Nuts for Knots?.
Click for Used Cube's, Hole in your Display, and Cool Canvas Formats.
Not sure why you don't have more replies. Your modeling is great, and your latest renders are very realistic. Great job. No crits really.
--
http://www.tobbeo.net/
But you just gave him a critic. Critic doesn't necessarily mean that you dispprove of something. There are good and bad criticsOriginally Posted by tobbeo
Your depth of field needs more work, now it's too sharp on the blurred edges so it looks unrealistic and like a cutout. You can set up this in your 3d software. I do it very simply like this - render your image out and a depth pass separately. Open the image and the depthpass in photoshop, and replace the existing alpha channel of your image with depthpass. Add a lens blur to the original image now with the new alpha (depthpass) set up. Before playing with the lens blur parameters blur out the dephpass layer slightly using gaussian blur (otherwise your edges will look cutout, try it with and without this gaussian blur step and you'll see what I'm talking about).
bye
cr
Last edited by cherub_rock; 08-17-09 at 10:37 PM.
Hi
machado - I try be better and better every day, so there is some progress
Al. Tinop - thanks a lot
lemonnado - I use last time too much dof but it's more for test to see how much I can use it and what result it will make
tobbeo - probably on this forum people like more monster big monster or maybe a bit nude girl (this I like as well) I do something different a bit
cherub_rock - thanks, I did DOF exactly how you say but I future I'll try do it in 3d application
some new test, now I made texture for original niche where standing this sculpture, last time I like dirt and mess maybe I use it too much but I always can return to clean sculpture by turn off diffuse map
How is look like? In last image I try to use PS effect really hard to make more paintings instead of photorealism
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Home page
restorer3d.com
Wonderful work. Stunning techniques you have there. Very reallistic images.
Best wishes.
Paul.
Terrific modelling!
These latest renders look better. Aug_Tex40000 and Aug_tex40001 were good in their own way, but looked much more like ivory sculptures than stone; too much dirt in the creases.
Cheers,
R
Thank you a lot for your reply. Everybody need some support.
I made short video which shows my work flow during reconstructing sculptures.
I'll show it on one meeting in Warsaw, where I show my whole 3d works involved to 3d monument reconstruction.
Does somebody like it?
<object height="344" width="425">
<embed src="http://www.youtube.com/v/bgiKo1h3AWA&hl=pl&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="344" width="425"></object>
Last edited by Restorer; 09-01-09 at 04:20 AM.
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This looks very cool!![]()
Great modeling and texturing!