Very nice render! Very Epic like.
wow, don't know how I missed this one... fantastic work! care to share any of your workflow for the hard surface details? did you build them out in a poly modeler and then bring them in for detailing, or sculpt the whole thing using flatten/pinch, etc?
wow , cool model and very nice render , detail. cool!!!
Stephenrminkin , how many polys when you render in the 3d software?
do you render this model with displacement?
Rocking cool character there Stephenrminkin...So i7 is one nice processor?
The Queen and Her Groom: http://www.zbrushcentral.com/showthr...-and-her-Groom
Lady of Naga - A Digital to Bronze Art:http://www.zbrushcentral.com/showthr...5-Lady-of-Naga
Dude that's looking Badass, but on the fleshy parts it looks as though there are holes punched in along the collarbone and around the neck and abs, maybe those areas need some refinement. The hard-edge stuff is phenomenal.
ZedHead- All the hard surface object were created in 3ds Max then detailed in zbrush.
EvilSmiley-A fantastic book! I got the Character Modeling 2 book when it first came out. My whole production pipeline is based on Kevin Lannings workflow.
Tomala-Thanx, Iíll see If I can get a snap shot of the low range mesh.
Gelfing status-Thank you
Ethcer-Thank you, he is defiantly going to get his coat of paint.
Art-Machine- Thank you
BlueThousand- Thank you, Ill post them soon.
Danos 3D-Thank you
VinceRizzi-Thank you, Ill be posting the low range soon.
Nervienk-Thank you, I have done a update and have tried to address his somewhat happy looking face.
Ryu moto-Thanks you
Abe_Tamazir- Thank you, I am currently addressing all the anatomical problems you have mentioned.
Hulken-Thank you, hes going to be textures soon.
Chaindian- Thank you
BillyT- Thank you, I am currently developing custom armor.
Cherub_rock- lol, why do all character have to have mean faces. Thank you
Menty- Thank you, Ill post some wires soon. The way a I get normal mapís is to optimize the Zbrush mesh and import into Max. I then create the low-rage game asset, define its UVís then use the projection modifier and render to textures tools to bake out normal, diffuse and AO.
Evilsmiley-Thank you, the new computer has been a life saver.
Dustinbrown-lol, Thank you
RockinAkin, Thank you sooooo much.
Nickz- Thank you
Eldee.s- Thank you. My workflow for hard surface will almost always starts in 3dsmax. In max I will define the overall shape of the object then use inset and chamfer to make the form more solid when sub-divided. Then export out the low end and import into Zbrush for details.
BarbarossaX- Thank you, The locust is around 10 or so mill faces after optimization. I didnít use displacement maps, just the raw optimized geo from zbrush.
SolidSnakexxx-Thank you, The I7 is a great processor for the money and it over clocks well.
Jaystein777-Thank you Iíll give the torso just one more detail pass
Last edited by Stephenrminkin; 06-08-09 at 11:01 AM.
Amazing man, great looking....
You should apply at Epic, I'm sure they would be interested in your profile
Sťbastien Legrain A.K.A Sebcesoir
Yeahh!!! Thx pixologic, it's damn cool to have Zbrush caps!
I am in awe, simply amazing detail. Its top row stuff in my opinion. I must subscribe to such great work!
I am at a loss for ways to compliment you . uhhhh stunning? yeah stunning is good. keep it up!
Life Is The Temporary Break Away From Nothingness.
It looks a lot better with the GI and Final gather, the details really pop in the new render although the white background should be changed to something else.
Last edited by Dong Won Yang; 06-09-09 at 09:58 AM.
Dong Won Yang-Thank you
Danos3D- Thank you, I will look into a better background color choice.
Aberrant- Thank you
gpepper- Thank you
Sebcesoir- Thank you, To work for Epic games is the dream.
hey everyone. Just recently made a game mesh from my high res gears model for my game development section for my demo reel. I just did the first texture pass and want to get some feed back before I do the next revision. Tare it apart!
highest LOD- just over 10,000 faces, 2048 normal, defuse, spec,
That is an amazing sculpting job! I don't think the colors are very interesting yet.
your butterflying (symmetry map) is screaming!
- goast -
"oh say can you ROCK, i'm a pop sensation, i'm a pop sensation... yvan eht nioj!!!"