Great details!![]()
Great details!![]()
holy crap!
that. is. insane.![]()
Really nice! Great interpretation of Scorpion, it reminds me some models of UT3.
Great job.![]()
Hello, thank you everyone for the kind feed back. Heres the final update for the max base mesh. I changed some of the shapes and took cherub_rock advise about the skulls. Everything now can be cleanly sud-divided and easily sculpted in zbrush.
EvilSmiley_Thank you
daveripley_Thank you
Porkpie Samurai_Thank you. Good Q:
benhobden_ Thank you. Actually it really hasn't taken all that long Iv just been doing it on my spare time. I have recently started using a new production technique that allows me to develop much faster than before. I use to focus on creating a perfect clean mesh from the start but got slowed down artistically by all the technical demands. So what I do now is create a very rough geo form of the model all while focusing on art side. Even though the rough model has terrible topology it can be easily be clean up in max and used for animation or cleanly sud-dived for zbrush detailing.
ecir_Thank you. Ill see if I can change up some of the forms.
cherub_rock_ Great advise on the the skulls. Eliminated 6 of them suckers and am very happy that I did, It was starting to look a bit too gimmicky. As for using zbrush I will give this model the full treatment. The body was created in zbrush but was never finalized. I created a quick anatomical form first to hold the armor. Once the armor is completed Ill take everything back into Zbrush for all wrinkles, scars, exaggeration, damage and so forth.Thank you
Nattawat_OBBI_Thank you
Keeper_Thank you
julien n_ Thank you. It is no secret that I have drawn a great deal of inspiration from the very talented people at Epic.
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Last edited by Stephenrminkin; 11-24-09 at 07:20 PM.
3dminkin.blogspot.com
I think you already sculpted that enough subd wise no need for zbrush on the
armor ^^.
Good Lord that looks great. Cant wait to see what you could possible do next.
2 words...
awe-some
I do like it with less skull too. Very nice work.
This is simply unbelievable. My only concern is that maybe it's a tad too busy? I know its nit-picky but I think the M. Bison had more balance between detailed armor and then regular open cloth areas which gave it a very nice contrast. Meh! Don't listen to me, this is sweet the way it is!
Looking amazing man. Can't wait to see the weapon!!
Amazing indeed. Did you use alphas or were the patterns modeled and cloned in another 3D App? Great work!
Life Is The Temporary Break Away From Nothingness.
What is the kind of poly count/sub tool count on this? It looks like it would make my computer implode! You are the guy who made the M Bison model! I knew I recognised the style. I had your m bison render as my windows background the minute i saw it. I loved the style of the render. Look forward to seeing the work in progress this time around.