1. #1
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    Default Vladik

    Vladik-Aleksis-Morozov.jpg

    "2 a.m.
    too hot to sleep but good to know it's over. all the wasted time. what for"




    Hello, a new post after lot's of mental ray tests

    zbrush for sculpting,photoshop and zbrush for texturing and 3d max mental ray for rendering with some post in photoshop

    thanks

  2. #2
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    Default

    NO SSS, eh? Nice job )

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    Default Wasted time?

    Wasted time.... I think you learned a lot making this nice sculpt. The expression looks real good.
    Yep, you have a computer, electric power, Zbrush and you live in Romania.
    Now wait for the big industry coming to your nice country?
    Do not wait for 'industry-dirt' but enjoy the sculpts you make. When you are the cheapest and the best, they will come...
    Keep going

  4. #4
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    Default

    Very nice work, man. Would you mind posting screen shots of your skin material setup?

    -Dustin

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    Default

    Hello and thanks for the comments
    Bas Mazur: Yes I learned a lot from this

    dustinbrown: I don't mind

    I've used master zap's "SSS Fast Skin+" http://mentalraytips.blogspot.com/20...1_archive.html


    for zb.jpg

    And here are some zbrush renders



    for zb rus.jpg

  6. #6

    Thumbs up

    Very cool man, I like the details that took into account. It looks real!
    I prefer mental ray too!

    Augusto.

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    Thumbs up gr8 work

    looks like real skin did you you use maya for the final render? thanks for sharing your WIP skin maps.

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    Default

    Very nice head! Cool sculpting and good work on the skin
    Chris Curtis

    ~ Looking for work ~

    2011 Modeling Reel
    Website

    Sketchbook

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    Default hey

    Hey great work man. That shader looks awesome. I am curious to know the scale of your scene considering the sss works off of scene scale?

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    Default

    Thanks for posting your skin setup. I'm curious, why did you decide to use zap's skin shader vs using the one that is provided with max? What is the benefit? Did you feel limited in some way by the default skin shaders?


    skinShaders.jpg
    Last edited by dustinbrown; 04-26-09 at 01:57 PM.

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    augusto.goicoechea: thank you

    moonlitmaverick:thank you.no I used only 3ds max

    Captain Sensible:thank you

    JokerMartini:it's almost in real life size but I think is better to keep everithing in exactly real life size or at least that is what I will do

    dustinbrown: hey man,I think this shader gives better reflexions on the details of the face .this is what I read and what I saw in my tests.at the beginning of the project I used the normal shader but after many tests I liked this one more ,but I think is great that you can have this option to pick between this two shaders

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    Default

    i figured everything you made was to scale. What i meant was "What are you units you are using in your head scene?"
    Inches or feet?

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    hey man,sorry my scene uses generic units but I measured in centimeters and the scale is ok

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    hello, I thought to post a more detailed view



    vladik.jpg

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    Default

    hey thats really nice work on the skin shading! Great head sculpt too!
    SketchBook
    ZAnimator (Video Demo): The Zbrush Animation Plugin (Keyframe and Timeline based)
    ZAnimator Zbrush Thread
    Blog / Webfolio: Darukin's Arts and Crafts

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