I think i got it this time, 99% done
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I think i got it this time, 99% done
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it's far from being 99% done..
1. she doesn't have any eye brow structure other than the two polygon eyebrow proxy you gave her...
Thre is no bone structure in that area, nor the muscles is following her facial expression.
2. the shape of her eyes can be better..
3. the wrinkles around her nose area are wrong... and the Corrugator muscles aren't deforming the way it should when you have a facial expression like this one.
4. the side of her head is pretty werid..
aside from the facial anatomy problems, the thing that concerns me the most is your facial expression isn't right... try to do the similar facial expressions in front of the mirror, you just can't.... the muscles that are suppose to be deforming aren't deforming, and you should follow your reference more carefully when you model your character...
hoep that helps.. good luck
I didn't have the leisure of taking my own reference for this project none of the photos i had where perfect for the job. I have had to make due with odd camera angles funny lenses and sunglasses ect.
This is my first chalenge of this sort so I urge people to tell me what im doing wrong.
Piggy: Thanks for your input, I don't understand how it can be "far" from 99% most of the work is done.
I agree the side of the head is funny.
The wrinkles in her nose are just as they are in my photoreferance
when i went to mirror to make expressions i was able to get this one to a certain extent. even do several things that i didn't think could be done.
i don't follow your CC about her brow what section of her brow? what about that section? i made some brow adjustments. any better?
I have been figting with the eye shape a lot. I don't want her to look angry or scary. I want her to look like shes making a crazy facial expression for fun. Is hard, she smallest adjustment will change the whole picture. I feel that i could improve on this aspect of the model.
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Hey Piggy, was just wondering why the FOUR posts that you have seem to consist entirely of how wrong some peoples models are? It seems overly harsh, and I agree with what you say on most levels but can you not come over so abrasive? The thing is, you go around harshly critiquing peoples work even though we have yet to see any of YOUR work.
Anyway Macgregor_Oi, your modelling is really good though much of what Piggy said previously is true. Mainly the brow and some of her facial muscles, and she doesn't seem to have a lower eyelid. If you work those in, the model will be even better than it is now. I also really like her facial expression, good stuff.
My Sketchbook -WIP: Random Character Bust
This is true, the first thing i did after i read Piggys post was to go see some of his work, but there wasn't any. =/ also harsh critique should come with incite as to how to go about fixing the issue. IMO.
SeanL thanks for your post, and positive words. its a shame how much steam you can loose in your project when some one popos your work with out saying what they do "like" about it also. I have been adding in her bottom lid more and more every revision. I think that i need to double the size of her bottom lid. I always forget that the cheek bone terminates most of the muscles traveling around that area.
This is much better.But there is some other things to correct. Even if he's harsh, Piggy got one point: your model could look better with a correct bone structure in the area of the eyes. The problem is that on your references, you can't barely see it. Try to check other women faces, and do something subtle, even if it's not really her.
For the eyebrows, try to make them from the head mesh with light strokes of rake and soft touches of negative slash 1. You can try for the hair also.
The eyes need work also:
First the overall shape. On the photos her eyes have a 'falling' shape. The exterior corners of the eyes are nearly at the same height as the interior corners, wich is not common, but it's her face.
The eyelids needs to be a little thicker i think.
Also on your model, the higher curve of the upper eyelid is close from the exterior of the eyes. It gives a evil look, but in much case this is anatomically wrong. Actually this is the contrary, the upper part is closed to the interior.
Around the interior corners of the eyes, you have to carve some areas in: above it, under the interior part of the eyebrow. Also bettwen the eyes, you have to carve in. Look the shadows carefully in this area.
Keep it up, likeness is very hard.![]()
Hellgrind, thanks, I agree with everything but im not totally following your description of whats needed for the eyes. im going to try what i think your getting at. =)
In response to your first post. I started her unposed my first post of her was just after i posed her. I felt that the pose would help people see her character more then just her blank expression would, letting them give CC more easily.
Right on. Nice work.
64bit OS and 8GB of RAM again... lets make some shiz..
Im posting a quick project. This is my manikin for clothing modeling. This is also an anatomy study. Any input on places that arn't working is welcome.
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Your off to a good start, the head needs improving on shape and proportion, but i think you have the basic muscle structures coming along.
Life Is The Temporary Break Away From Nothingness.
Hi guys. Here is some of the things i have been spending my time working on.
this is a doodle i did with the new zspheres 2
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and an update of the muscle man. totally redone. I dropped it to level 2 and deleted the higher subs and started over. mainly for fun, and to see how similar it would turn out
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cheers
Your male figure is too blocky. You need to establish a flow in his form and give him a better muscular blend. I suggest you get an antomy picture side by side with your model and do a comparison. When you do this side-by-side comparison, you'll get a better idea of how the form should look.
It's a good start, though. You just need to understand flow better.
Good luck.
Cheers,
Paul
(mix_mash)
Very cool models ... I like the zspheres pose and flow.
The lady's head is coming along very good, I like her xpression
looking very good, you definitely have skill, keep them coming!
! Dylan Anthony ?
Hah! thats my name too lol!
Dylan Macgregor Anthony.
thanks for the compliment.
yes the man is way to blocky. Iv'e been doing that to lay in all the muscles landmarks, then softening things up and adding more "flesh" later. I think I'm over doing it though. and yes i have been trying to get better at flow i know its a week point. the gnomon movies forms of anatomy REALLY helped me get better, but far from where i want to be.
Drakelot: thanks =)
Last edited by macgregor_oi; 09-20-09 at 12:14 AM.