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Off hand, I would say that you went to the high resolution detailing way too soon. It looks like you imported, subdivided several times, and started detailing. That's a very common mistake among new users.
Just about every professional ZBrush artist will tell you to divide a model and then sculpt as much into that level as you can before you divide again. This allows you to build up details, focusing first on the basic forms and musculature of the model. That way, when you get to the point where you start on the high resolution stuff it will have a solid and believable foundation. The results will be much more impressive.
Also, be sure to study source photos. Obviously there's no picture of a real dragon to go from, but dragons are basically giant lizards. So you can get a lot of good information from studying pictures of other lizards to see how their muscle structures work and how the scales are laid out.
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completely agree with aurick, you gotta nail the down the basic forms and give your attention to the overal shapes and anatomy - this will naturally lead you down a path that will finalise with details
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thanks for the help!
i'll get some reptiles pictures and stuff....i just no idea what to modify in scale1-2....
but i did a little...but I agree it was lost with the details...hmm
will try to work with it a little and see how it goes.
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