Overwatch on Top Row! Awesome! Congrats! Adding my 5 stars. Thanks for the great step by step!
Overwatch on Top Row! Awesome! Congrats! Adding my 5 stars. Thanks for the great step by step!
ZBrush Certified Instructor
My sketchbook: Etcher_Sketcher (thread overview on last page) - cliquez ici pour lire la version Française -
My ZBrush 4 Beta Thread (including ShadowBox Step by Step and videos) -cliquez ici pour lire la version Française-
My ZBrush 4 R 2 Beta Thread (including Dynamesh and Noisemaker tutorials) - cliquez ici pour lire la version Française -
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Website: www.geertmelis.com
Etcher On YouTube: EtcherTube
One very great character! A well deserved first place! Thanks for the making of![]()
Hey Jason,
Awesome job on the character! and really great making of article! Looking forward to more of your works...
Keep it up!
Best regards,
-Thad
Thaddeus M Maharaj
3D Character Artist at Rockstar Games
www.thechindian.com
My Sculpting WIP Thread
Hey Jason, Overwatch is an amazing/awesome character...it was great to see him come alive during the contest.
Thanks !
Amazing work, Jason. I'm glad I wasn't the only one sculpting both sides.Can't wait to see a 3D print of Overwatch!
Congrats.. jp_smith... great work and very clearly explained/illustrated tutorials....
Wow, I love your character design! I'd love to hear the story on this guy! Your model looks amazing. Great job!
Thank you for this great article, Jason!
And I said it many many times before -- thanks for all the help.![]()
Overwatch is a hyper cool character.
Great concept/story and executed perfectly.
Excellent modeling and texturing job!
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Great character!
I couldn't get the layer brush technique you mentioned to work.
I took a sphere, made a morph target, then subdivided 4 times then picked the layer brush with the dots stroke but if I go over the same stroke it still adds to the previous stroke. Any ideas?
great job, definitely was my favorite of the contest
Abberant - the layer brush even at a z intensity of 1 wasn't subtle enough for me, as I like to slowly build up layers of detail...it was just too much of a sledgehammer brush for the way I work.
weiluntsai, Mind Symbion, LeoAMD, Martin, Max, Yong, Etcher, Captain Sensible, Thad, Lucky, Chris, vedanta, Ayden Cross, Monja, sko25 - Thank you all very much, I appreciate the comments!
abnoid - Try using the morph target on the subdivision level that you're sculpting on then it should work.
JP,
So I put the MT on the layer i was sculpting, works like a charm. Man, great tip! I never woulda figured out to use the dot stroke, that's usually the first thing I turn off. Thanks for responding.
Thanks and keep up the good work.
this guy is just plain awesome!
I love the "making of" threads too, love seeing some of this type of insight on how you and others approach the work.
congrats on top row - very deserved I think.
great job thanks for posting this!
SketchBook
ZAnimator (Video Demo): The Zbrush Animation Plugin (Keyframe and Timeline based)
ZAnimator Zbrush Thread
Blog / Webfolio: Darukin's Arts and Crafts
Very cool work....love seeing/reading these!![]()
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