1. #16

  2. #17
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    One very great character! A well deserved first place! Thanks for the making of
    Chris Curtis

    ~ Looking for work ~

    2011 Modeling Reel
    Website

    Sketchbook

  3. #18
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    Hey Jason,

    Awesome job on the character! and really great making of article! Looking forward to more of your works...

    Keep it up!
    Best regards,
    -Thad
    Thaddeus M Maharaj
    3D Character Artist at Rockstar Games

    www.thechindian.com
    My Sculpting WIP Thread

  4. #19
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    Hey Jason, Overwatch is an amazing/awesome character...it was great to see him come alive during the contest.

    Thanks !

  5. #20
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    Amazing work, Jason. I'm glad I wasn't the only one sculpting both sides. Can't wait to see a 3D print of Overwatch!

  6. #21
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    Congrats.. jp_smith... great work and very clearly explained/illustrated tutorials....

  7. #22

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    Wow, I love your character design! I'd love to hear the story on this guy! Your model looks amazing. Great job!

  8. #23
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    Thank you for this great article, Jason!
    And I said it many many times before -- thanks for all the help.
    Overwatch is a hyper cool character.
    Great concept/story and executed perfectly.
    Excellent modeling and texturing job!

  9. #24
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    Great character!
    I couldn't get the layer brush technique you mentioned to work.
    I took a sphere, made a morph target, then subdivided 4 times then picked the layer brush with the dots stroke but if I go over the same stroke it still adds to the previous stroke. Any ideas?

  10. #25
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    great job, definitely was my favorite of the contest

  11. #26
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    Abberant - the layer brush even at a z intensity of 1 wasn't subtle enough for me, as I like to slowly build up layers of detail...it was just too much of a sledgehammer brush for the way I work.

    weiluntsai, Mind Symbion, LeoAMD, Martin, Max, Yong, Etcher, Captain Sensible, Thad, Lucky, Chris, vedanta, Ayden Cross, Monja, sko25 - Thank you all very much, I appreciate the comments!

    abnoid - Try using the morph target on the subdivision level that you're sculpting on then it should work.

  12. #27
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    JP,

    So I put the MT on the layer i was sculpting, works like a charm. Man, great tip! I never woulda figured out to use the dot stroke, that's usually the first thing I turn off. Thanks for responding.

    Thanks and keep up the good work.

  13. #28
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    this guy is just plain awesome!

    I love the "making of" threads too, love seeing some of this type of insight on how you and others approach the work.

    congrats on top row - very deserved I think.

  14. #29
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    great job thanks for posting this!
    SketchBook
    ZAnimator (Video Demo): The Zbrush Animation Plugin (Keyframe and Timeline based)
    ZAnimator Zbrush Thread
    Blog / Webfolio: Darukin's Arts and Crafts

  15. #30
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    Very cool work....love seeing/reading these!
    Roger
    -----------------------------
    http://www.cgsculpture.com

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