1. #1
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    Post My First Werewolf Model

    Hi all this is my first post on here and this is also the first model i've been proud enough to show on here, its still a work in progress and any help would be greatly appreciated.

    Its a fully transormed werewolf with tail to act as a counter ballance for his large upper body.
    Warewolf2 Front.JPEG
    Warewolf2 Head.JPEG
    Warewolf2 side.JPEG

  2. #2
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    Hi there.
    This is a good start, keep up the good work

    At this step I think you should improve on the proportions and give the poor dude some feet

    I took the liberty to draw over your renders to show how I suggest you should get closer to, here:

    http://img.photobucket.com/albums/v3...ry/redline.jpg


    I also suggest taking a look at books like http://fineart.sk/index.php?cat=12 for some insights on how to further define the anatomy once you've reached a point where the global form is final.

    Also, don't hesitate to look online for wolf, werewolf (and other hulking monsters) references, and try to steal- I mean, learn from the best of them

    Good luck!

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    Thank you very much for the help Furry these lines will help me out a great deal and your repositioning if the head is a great idea i will be doing that as soon as i can.

    i've added more to the model but it is still very much a work in progress.
    Warewolf3front.JPEG
    Warewolf3head.JPEG
    Warewolf3side.JPEG

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    another update.
    Warewolf4front.JPEG
    Warewolf4side.JPEG

  5. #5
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    More work done.
    Hope you like it and can give me som advice please.
    Many Thanks Ryan.
    Warewolf4.1close.JPEG
    Warewolf4.1front.JPEG
    Warewolf4.1side.JPEG

  6. #6
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    Here's a redline, don't take the muscle anatomy too seriously, I'm not quite accurate and tend to get 'creative' (not in a good way) with those

    http://img.photobucket.com/albums/v3...y/redline2.jpg

    Comments and more in-depth advice:

    Great job on the face, it's really turning out nicely

    Mouth's going to be tricky. Not much advice I can give you, this is something I don't quite get myself

    Are you going with subtools for the fur? I think it would be nice if you could have it be part of the main sculpt, at least later on when the anatomy is set in stone.

    http://www.coachr.org/tfl.jpg
    About the legs, those adductors should should be joining the pelvis closer to the middle than how you did it.

    Hands could be thicker, but I find it's hard to change them much when you're this far. They're looking nice

    Some weird angles and depressions going on with the arms, can be hard to fix.
    I think the part that needs a lot of attention right now is around the shoulder area, how it relates to the rest of the torso and how the arms are attached to it.

    http://upload.wikimedia.org/wikipedi..._front.svg.png

    Look at the clavicle and where it ends on the sides, and how the arm goes from there, it will be helpful to correct this. <- this is my most important advice right now.

    I'm looking forward to see your advance, it's getting better and better

    Oh, and don't forget the back! It's often neglected, but it's important!

    And remember this: when in doubt, find references with Google Image Search

  7. #7
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    Hi again and thank you very much for all your help i'm learning alot from it.

    The unexplained pit and holes in the arms and shoulders are from posing the arms it still has a long ways to go and i'm sorting the problems bit by bit and also taking onboard all your advice and have been looking at lots of reference pictures of body builders/wolves and just about anything else that can help me.

    Once i've sorted out the muscle definition i will post new pictures so you can tell me if i've done well and give me any advice to help my model move forwards.

    Thanks again Ryan.

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