fantastic workflow, specially light setup... thanx for sharing all tips.
fantastic workflow, specially light setup... thanx for sharing all tips.
this was AMAZINGLY insightful! thanks a lot for such a detailed look at your workflow!
I love getting an in-depth look at an artist's process like this - it's very inspiring towards my own work and often gives some new ideas as to how to approach things.
one question that I haven't learned yet: how do you set up your own custom polygroups like you do? I'm sure it's relatively easy but I haven't done it before just worked with what I got out of the program.
Great, great stuff!!![]()
Martin,
Very, very nice work! I enjoyed you sharing your workflow here on ZBC. Every time another artist shares their workflow I know that we all improve our own. Plus, the rabid inspiration from posts like this one infects everyone (muhaha).
Gary
Keep pushin' those pixols, and tappin' to the code!
@ moni
who else can be the first post![]()
I´m happy that I could help you... and I´m waiting for the next 20 questions![]()
@ poligonmaster
thanks! and nobody is perfect![]()
@ aesis
thanks man !
@ agent enigma
thanks. I m glad I can help you with this making of!
@ skinnybonez
WOW! thanks for the vote !!! thanks thanks thanks![]()
@ train22
thanks !!
@ mind symbion
thanks! yes the light was important... hope this ´making of´ can help you
@ Jason S
I didn´t get the 3D print yet. but sure ! when it´s here, the first thing I´ll do is posting some pics !!!![]()
I´m so exited![]()
@ captainS
thanks man.
yes I know that a lot of people get in trouble with the light and shaddow settings. so I desided to show every detail of my sets to help you![]()
@ etcher
hey hothx man. yes yes...I´m waiting for the print too... I´lll let you know when it´s here
@ wethand
thanks dude°!
@ juan
thanks! yes most of it is done in ZB. some little tweeks on the basemeshes vere done in 3ds max. the rest is done in ZB.
@ vedanta
wowthanks man. I´m glad that this making of could help you!
and ZB is no mysterywe have the power!
schakkaaaa
@ chindian
many thanks. I see the work was not for nothing![]()
the best to you too.
@ b2przemo
thanks. glad I could help you!
@ liam H
thank you!...
the polygroups are done by hiding bodyparts and then group the visible polysquiet easy
@ hyper
thanks gary! nice to hear that you enjoyed this.![]()
CU guys !!!!!!!!!!!!!!!!!.... and girls![]()
Congrats on top row! Very cool to see, and incredibly helpful. So glad you took the time to show your stuff.
I love the posing and the lighting, they go very well together and give a dramatic feel. Although the Pocari Sweat was a very great touch. ^_^
I love seeing the process of creating this amazing super hero. I've alwaysa wanted to see a step by step to help me in figuring out my own sculpts and this is amazingly well done. Can't wait to see more from you. Really great work!
Nice "Making of" feature for one of the better entries in the Action Hero Contest. Beautiful job.
"We are living on this planet as if we had another one to go to." - unknown
Very nice work specialy the texture and shader...![]()
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sorry for my bad english.
+N+ing
: 16 ZBrush questions left!
(But are you aware that I was talking about 20 questions per month?? )
Awesome image and great process!![]()
The illustration is beautiful, and the tutorial is perfect. Thanks for sharing.![]()
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Thank you so much for the Tutorial... I love his pose very much...so cool
The Queen and Her Groom: http://www.zbrushcentral.com/showthr...-and-her-Groom
Lady of Naga - A Digital to Bronze Art:http://www.zbrushcentral.com/showthr...5-Lady-of-Naga
stunning work!
Hey Martin, That was an amazing breakdown! Really cool to see how it all came together. Congrats, dude!
Hi Martin,
sehr beeindruckend.
Gratuliere.
Ralf
Rasta's -Tutorials can be found hereD
Link-thread to all tutorials:
http://www.zbrushcentral.com/showthread.php?p=673344