1. #1
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    Default 'Riddick' realtime model (WIP)

    Hi guys!
    So I'm working on this guy...Riddick. I'm sure you know him. I'm working on the textures now and he will get his 'backpack thing with trousers + knifes' too.
    Has an unfinished 2K diffuse, normal and specular. Comments are welcome.
    This is what I've got so far:
    Riddick_low_005_coll_w.jpg

  2. #2

  3. #3
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    Default

    You've made an excellent model.
    It looks just like Riddick.
    My only critique is that I find he should have more muscular definition to his arms.

  4. #4
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    Yep, that's him all right. Nice work
    Chris Curtis

    ~ Looking for work ~

    2011 Modeling Reel
    Website

    Sketchbook

  5. #5
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    Default

    It's a great likeness. Eyeballs are a little odd, but it's probably the material.

  6. #6
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    Good morning!
    Thanks for your comments/ critique!

    The eyeballs (and it's texture) are 'highres' placeholders. Maybe I'll update them today.

  7. #7
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    Great likeness! I would emphasize his muscles a bit more, they have more volume, and more dynamic outlines, I think.
    Cheers,


    Szabolcs Matefy "Jester"

    Senior Character Artist
    ZBrush, Maya

  8. #8
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    Yo Jester!

    Thanks! I'm happy I could capture the likeness...you know we talked about photo ref issues: on every single shot the guy looks a bit different (fov, lighting, makeup...etc).
    I had my doubts in the first few days but it seems he looks all right now.

    About the muscles: I'll see what I can do...

  9. #9

  10. #10
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    Default

    wow, great job ! look just like riddick


  11. #11

  12. #12

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    looks good so far but as already mentioned above he should be a little more "buff", the rest looks good!

  13. #13
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    Getting close. I'm sure I could optimize the polycount a bit more but it doesn't matter now. I'm refining the textures here and there...Riddick_low_006_rend_w.jpg

  14. #14

    Default wowzers

    nice, I love riddick

  15. #15

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