1. #151

    Default do you know what size are used

    " So I generally present what we call BSP models ( because when processed they are textures that are meant to tile along a BSP wall of the level designers choosing) in tidy squares like this."

    do you know what size textures are used - 512, 1024 or 2048?

  2. #152

    Default

    Generally 1024's ingame, I process at 2048 to allow the texture artist to author at that size before scaling it down manually or importing at size and allowing the engine to LOD is down.

  3. #153

    Default Kevin

    Kevin you are so ace great artist

  4. #154
    New Member Follow User Gallery
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    Default

    Thank you, it's such a big help
    www.ardenbelfry.com

  5. #155
    New Member Follow User Gallery
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    Default

    Your work is fantastic really! Very inspiring I do have a question, however. I admittedly haven't used ZBrush much in the past, but it looks like we will be starting to incorporate it more heavily into our pipeline at work..so yay for me! Anyways, I have been trying to create tiling textures using Zbrush (similar to the tiling stone ones in this thread), and I am wondering how you went about doing it? A very short step by step of the basics of your approach would be much appreciated.

    Cheers!

  6. #156
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    Default Awesome

    Amazing work! So inspiring! One of the best styles I have seen and I will look up to!
    Looking for an art internship
    my website

  7. #157
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    Default

    Hi Kevin, nice work and really great inspiration work.
    I have a question about this effect on the rocks>>>>>>>>

    How did you make this noise effect on the rocks ? Did you use mallet or other technics ?
    Thanks in advance for response ho and great work too on GOW3. See you soon.

    Emmanuel.

    PS : I know my english is not good (maybe because i'm french? )
    Senior CG Artist 3D/2D.

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