Tartan: The cool thing about this shader is you don't need to render. Just load you model into the doc I provided and it will work.
Moochie: For your black and white pencil, go to the materials editor, go to the S4 channel, and play with the diffuse setting. Somewhere around 35-40 will give you more grey in the center areas making it look more dimensional.
Lower values = more grey. This works best with "Smoother" characters I've found. Your Donkey will look more like my Finster sketches. Also, for the eyes using Rich's B/W pencil settings, I had to sculpt the eyeball so that the iris and pupil would show up. Your Scowling elf is hysterical and looks very cool with the colored pencil look...
JotaJota: The toucan looks cool. Are you actually rendering him though? With this shader you don't need to render. the colors will automatically look muted. Though I like the look you have because it looks like colored inks or watercolor, yet another cool effect!
...old time of Zbrush there were 2 terrific shaders for toons or other etching
This above by Kid of 50 and this one by Fouad and Aurick (see the entiere thead)
The incredible thing is that you can create and move your object3d directly with these shaders!
Zbrush is some awesome
Have happy Zbrushing:
Here are 2 more images. The hands are Lightwave models I made in metanurbs and imported into lightwave. The dinosaur is a Lightwave model I made in metanurbs based on a sketch by "Crash" McCreary. it's planar mapped and 85% painted but it's a start. The beauty of this technique is that it's clean but doesn't look computer generated.
Thanks for the Ink link Frenchie...gotta play with that one now...
I really like the toucan, Jotajota. Evertime I see him, I want to feed him a grape...LOL...toucans LOVE grapes. The latter toucans are starting to look like illustrations. The first one is cool because it looks like watercolor. The human head looks like scratchboard illustration...
I liked your last 2 Dickie. I also liked Jos and Moochies variations but i am still not having much luck getting the look i want so far. I think that the cause is the texture i made. Its just coming in too rough. I am going to make a quickie model and try it later on with a less realistic texture. On the other hand i didnt have any problems with 50s, I am enjoying this. Its letting me recharge my batteries on my ongoing project and making me learn a little bit hmmm this is very frustrating.. I Still cant upload the image.
Tartan .. are you getting an error message? Is it def less than 200k? What format? If .psd, does it have layers or an alpha component? Made any changes to your firewall since you last uploaded? Cleared your temp cache? Tried deactivating any d/l manager?
Tartan: I found that the pecil shaders, both No.2 Pencil and colorpencil work better on "Smoother" models. I tried it on my lizardman who has a lot of details in him and he doesn't come out as good as my other "Smoother" models... I don't add a lot of wrinkle detail in most of my models because I
don't quite have the skill yet to do it well yet and I tend to like a toonier look.
Well, you guys have several nice looks going here. Material tweeking provides many effects. Very nice Compy and hands, there, Dickie. 50.
Tried playing with some of the settings in the other material channels on some of these. More hit'n'hope, than anything else. But a good way to learn.
Moochie: Some damn fine stuff there. The hand is awsome and I really like the
saggy faced ruffles guy. The orc mug has some cool pencil lines too...
This is cool might give it a whirl...
This very nice!