Food,Sathanael:Thanks a lot guys...
Toledo: Thanks man, you right about the symmetry, i´ll make some changes in the final model...![]()
update:
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Food,Sathanael:Thanks a lot guys...
Toledo: Thanks man, you right about the symmetry, i´ll make some changes in the final model...![]()
update:
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I like how she is coming out so far!
some speeds, the creature´s based in a chainsaw concept, and the meg´s from the jedi master Teves...
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Great sculpts!![]()
Happy ZBrushing! Greetings, Dominiek.
My sketchbook : http://www.zbrushcentral.com/showthread.php?165152-My-stuff
Great, highly skilled sculpts here. Love 'em!
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Hi guys, it´s been a century ago that i dont post anything here, i like to show some of my last works . This one i did for a book about the folklore of Eastern Europe, use the Lightcap system and BPR passes , try to finish all the light and material inside ZB. Combined the polypaint by hand with photos in the spotlight. Composition with photoshop. Great fun...
This one it�s a lowpoly model for Adhesive Games, original concept by Khang Lee. Tech: 8.443 tris, 2048 Diff,Spec,Normal,Gloss,Glow,Reflect. Xouliu Viewport Shader / 3d Max.
Zbrush e 3d Max for Highpoly and Xnormal to bake Normals,Cavity and AO.
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i did this bust for a character art test to CDProject Red. Tech: 6.000 tris, 1024 Color, Spec,Normal,Alpha. Xoliul Viewport Shader / 3d MAx.
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some skketchs...
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Last edited by biano3d; 08-02-12 at 06:01 AM.
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I'm digging these! The Baba Yaga looks great![]()
I love your psychopatic looking characters !![]()
witchy noses, bloby faces![]()
by Raphael Constantine Lemontmoon
email:lemontmoon@gmail.com
experiences: Concepting, Character modeling, enviroment modeling,3ds MAX rigging,
3d motion tracking,composition, vector graphics, texturing, animation, UDK level design
and scripting