ZBrushCentral

Freelance Artist - Environment Assets. Some of my job...Zbrush & Low Poly

hi guys,

My name is Sebastien Froncek, I am Senior 3D artist specialized in Environment assets & Characters for Next Generation Video Games. I am working actually as freelance from South Asia. I have more 10 years experience in 3D industry and Video Games (Ubisoft France (Paris) & Ubisoft Canada (Montreal)). I worked on FarCry 2, Prince of Persia 3 (Two Thrones), Splinter Cell (Double agent, Pandora), Rainbow 6 (Lockdown)... You can find more at [www.3D-Masala.com](http://www.3D-Masala.com) All In-Game Models can be downloaded. There are scenes & Textures for 3DSMax and Unreal3 at [http://www.3d-masala.com/Download.htm](http://www.3d-masala.com/Download.htm) This is some of my work... [![McFarlane_InGame01.jpg|1000x846](upload://zfqR4mt3rwJiVmbOUFIBxVcGdHP.jpeg)]![Dogon_01.jpg|1000x1200](upload://lD7zrRf6kYpsmVzKYGYT6D4gfBK.jpeg)

Attachments

Baobab_01.jpg

FC2_HighPoly02.jpg

McFarlane_HighPoly.jpg

McFarlane_InGame02.jpg

Dogon_02.jpg

McFarlane_HighPoly02.jpg

Wow, i can’t believe noone commented, very cool work! When you go to make the low poly mesh, is there a specific loop structure that you follow, or are you just trying to keep it as low as possible while maintaining as much detail as possible?

Absolutely briliiant!

Heres a tip from someone that does a lot of ingame pieces. You dont need as much geometric detail as you’re putting into your ingame meshes. For instance that helmet would never be allowed into a game it has way too many un-necessary edges.

Do you notice how even with all the netting being made in geometry, the outline of the helmet is still a smooth line? That means you should just let the normal maps represent the netting in that case. Same goes for the extra pocket and the buckle on the pouch, it's wasted geometry. This is the kind of thing normal maps are for. Long sory short, if it's not something that causes a strong silhouette, its not worth making in the ingame geometry. Especially on things that won't draw close attention like a pouch.

Edit : Reading your post i see you claim to have 10 years experience. I suggest you work on your wasted topology bigtime. There’s no excuse for it if you really do have that much experience and claim to be specialized in characters. I may sound like im being a jerk but you’re talking a big game that your work is not backing up.

I agree with Art-machine, 10 years is more like principle artist status.
So im too surprised by poly-count on some of those models.
Nevertheless work looks good.

Hey Guys !

The Helmet you tell about is made for the In Game RTCinematic Vs. If You download The .Max or Unreal scene you will see: - 1 In Game model with basic posing (15200 Tris) - 2 In Game RTCinematic models with 2 posing (28800 Tris) My model with equipment has 15200 Tris, i think it s not so bad for a next Gen character model. For extra pocket and buckle on the pouch, i tried already without volume but for few Polys more you get better results... You can get here a better idea of the general topology...You can also download it and take a look... ([http://www.3d-masala.com/Download.htm](http://www.3d-masala.com/Download.htm)) [![McFarlane_InGame03.jpg|1000x1200](upload://55XlLeZWzSXRFeGhvxEewi8y2dH.jpeg)]![helmet.jpg|250x500](upload://5nkig1Ll1SdIAkrDcswxCG1K1nw.jpeg) I will update the pic with the RTC Vs, i dont want people confused...It was already notified on [www.3D-Masala.com](http://www.3D-Masala.com) but not on the post. Thx for alert!...

Great post!! Keep it up!

Nice work… Love the models both hi and low res. :cool:

-

-

-

hey good work so far. this is not really my style but i love how you broke everything down. It really shows you have put a lot of time into this… keep it up

I gotta agree with Art-Machine. Messy meshes, but cool designs.

really cool man

Really nice work ! :wink: Keep them coming please

Hey, nice work. I really like the textures. cool stuff !!

Thx guys for your feedbacks :slight_smile:

I would like to know if any people tried to download any assets i share…Just to know if somebody get any problem with the loading…?

Download worked fine for me ,thanks. Would it be ok to link this in the unreal forum?

np…These models have been done for share…But to get exactly the same render You have to useUnreal Tournament 3 editor, i 've linked my textures with a game character shader…Also you can find lighted scenes

Hey there, this is my first eva post on a forum. I think ur work looked awesome from your pics but when i downloaded it n opened it in 3d maxs 2009 and 2011 there were four models all well and good but when i rendered there were no textures? and i linked the textures folder as an external path so i have no idea why its not working, any help would be appreciated?