hi guys,
Wow, i can’t believe noone commented, very cool work! When you go to make the low poly mesh, is there a specific loop structure that you follow, or are you just trying to keep it as low as possible while maintaining as much detail as possible?
Absolutely briliiant!
Heres a tip from someone that does a lot of ingame pieces. You dont need as much geometric detail as you’re putting into your ingame meshes. For instance that helmet would never be allowed into a game it has way too many un-necessary edges.
Edit : Reading your post i see you claim to have 10 years experience. I suggest you work on your wasted topology bigtime. There’s no excuse for it if you really do have that much experience and claim to be specialized in characters. I may sound like im being a jerk but you’re talking a big game that your work is not backing up.
I agree with Art-machine, 10 years is more like principle artist status.
So im too surprised by poly-count on some of those models.
Nevertheless work looks good.
Hey Guys !
Great post!! Keep it up!
Nice work… Love the models both hi and low res.
hey good work so far. this is not really my style but i love how you broke everything down. It really shows you have put a lot of time into this… keep it up
I gotta agree with Art-Machine. Messy meshes, but cool designs.
really cool man
Really nice work ! Keep them coming please
Hey, nice work. I really like the textures. cool stuff !!
Thx guys for your feedbacks …
I would like to know if any people tried to download any assets i share…Just to know if somebody get any problem with the loading…?
Download worked fine for me ,thanks. Would it be ok to link this in the unreal forum?
np…These models have been done for share…But to get exactly the same render You have to useUnreal Tournament 3 editor, i 've linked my textures with a game character shader…Also you can find lighted scenes
Hey there, this is my first eva post on a forum. I think ur work looked awesome from your pics but when i downloaded it n opened it in 3d maxs 2009 and 2011 there were four models all well and good but when i rendered there were no textures? and i linked the textures folder as an external path so i have no idea why its not working, any help would be appreciated?