OK folks, bare with me. I'm starting my first complete model in Zbrush, and I'm hoping it will be a good one.
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I am hoping to find a happy medium between Maya and Zbrush, because I really, really like the potential that both of these programs are offering. I'm trying to create a detailed mesh in Zbrush, from a more controlled model that I did in Maya. I've played with Zsphere but for some reason they just won't cooperate with me yet. Anyway, here is the rundown of how I'm going about detailing my creature.
Start off with a lowpoly object in Maya.
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Then I imported that object into Zbrush and started adding muscle forms and adding more detail.
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Needless to say, I'm going to have to start over again. I've found that I needed to add more detail in the hands on the low poly object because I just can't get the hands to look right as it is right now. Oh well, it's experience right?
Hopefully sometime this weekend I'll have this model complete. If anyone has any pointers or insights to add, please do. I can always use help.
Now back to Zbrush!


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