Hey Matt,
Just paint out the glow and then plug it into incandescence. It will work OK. It looks better in UED3 than in Mental Ray. The hardware render is nice b/c the model is for real time. Using mental ray seemed a bit like overkill, though some GI or FG would add richness. Hey! Congrats on your internship and Good luck!


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. Awesome Concept sketches and website.
The UVS follow the template for UV's in Unreal. I made the spec maps with crazy bump and at this point I am thinking that I should make them again. Right now, the base is 5416 tris. I think this is the lowest polygon humanoid I have ever made!