great job. You might want to tone the specularity and reflections down a little. What are the key benefits of using Mari over zbrush polypainting? Thanks
Kouji Tajima - Concept Artist/Creature Designer/Modeler/Texture Artist/
Love the second lighter skin render.
His cranium mass seems to be too small -but the more you look at people from observation you see that the eyes in the middle of the head is indeed just a guide line...many people have their eyes above the center of the head.
Keep it up.
Eiad:thanks,yeah i agree with you about specular and reflection,as for mari i think it's not comparable to poly painting in zbrush,mari use projection and could handle over 30k textures on a model and very good in projecting.
Lucky_1:thanks man,yeah i agree about the proportion issues and have corrected some of them in my new update,thanks ,love your works so much
here is new update,working on displacement ,shader and render more:
the eyes seem to be gloowing, the sss is way too strong ;] But good work so far
Framedworld:yes,you are right i will work on that.
EricShawn:Thanks so much
Eiad:i've just exported the color map and wok on it in Photoshop,i will post the color screen shot of texture
slocik:thanks,yes still not satisfied with the eyes
actually i did this while ago(real first test with Zbrush R2),i hope to find a time to finish it.
Last edited by 3mm; 11-13-11 at 11:08 AM.
it been a Long time since my last post,many things have happened in last two month,but i still try to ,this is a Sketch that i started last night and my intention was to study more on posed Model and using Dynamesh without any symmetry,i have learned so much things after attending Anatomy and Ecorche Class At academy of art,so in upcoming Sketches i try to Incorporate more of my new lessons
still is wip and i will post the Timelaps video tonight hope yo like it.
Last edited by 3mm; 03-15-12 at 06:55 PM.
a brilliant sculptural demonstration of weight!