1. #121
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    I did some tests with the Vray Mtl shader. This skin material on the model is only the VrayMtl shader. I used the translucency funktion. so this is "real" sss
    but the render time is much longer than with simple fast sss Mtl.
    sarah4a7set.jpg
    auge.jpg
    Last edited by pitchepuck; 08-09-09 at 06:52 AM.

  2. #122
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    hello hello... thanks for all comments guys !!!!
    here a new exersise. rendered with Vray.

    monster13b.jpg
    Last edited by pitchepuck; 09-04-09 at 12:34 PM.

  3. #123
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    His shoulders need a little work...

    ...just kidding, looks fab!!! Great work

  4. #124
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    Still at work? I`m at home since 2 hours . Nenenenene
    I really like the last guy!
    I see he`s rendered with Vray (not that I see those kind of things but I read what you wrote).
    Did you texture him in Zbrush?

  5. #125
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    What a journey your taking, these are looking great. Nice to see some portrait styles from you, well done.

    c77
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    copyright 2012 all rights reserved.

  6. #126
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    Amazing work man. Looking forward for more.


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  7. #127
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    Pitchepuk would you mind sharing a bit about the shader you used? Are you using any SSS shader or is it just a vray material with maps? I like your result, its not too shiny like most skin tends to be. Great job.
    Life Is The Temporary Break Away From Nothingness.

  8. #128
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    hello hello,

    RawSunlight, thanks !

    moni... mate, yes I did the diffuse color in Z-brush. the shader is done in max. itīs still not perfect..but itīs the right way

    Camaron my canadian friend! thanks for your comment ! yes I work hard on my skills. cu

    RJ thanks! there will be new stuff coming soon

    Aberrant thanks! to get this result with Vray was a long way of testing. but I will post my final shader settings soon.
    the shader is Vray Mtl. and I used the translucency for real SSS
    Last edited by pitchepuck; 09-10-09 at 10:40 AM.

  9. #129
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    Quote Originally Posted by pitchepuck
    hello hello,

    Aberrant thanks! to get this result with Vray was a long way of testing. but I will post my final shader settings soon.
    the shader is Vray Mtl. and I used the translucency for real SSS
    Thanks so much for sharing, I have tried that method myself and it gives nice results (using translucency). I am not too clear on exactly how it works but I would guess that you make an alpha to tell it where it is thinner and thicker (EX: ears would be the most translucent)

    Did you create a map like this or did go about it differently? Thanks again for sharing, its very helpful to me.
    Life Is The Temporary Break Away From Nothingness.

  10. #130
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    Aberrant

    no I did not use a translucency map for the sss. I used only the settings.
    important is that the settings depends on the size of the model !!!

    settings.jpg
    Last edited by pitchepuck; 09-10-09 at 11:11 AM.

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  12. #132
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    Those eyes are cool
    Dustin
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  13. #133
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    holla hello and olleh ! to everyone who get lost right now here in my thread just in time to see a new sketch, which is right here below this nice text of mine, wrote with love!
    hope you licky licky like this crazy girl looking at something you will never know

    ahoy

    tatataaaaaaaaa:
    locken.jpg

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    She looks just plain adorable

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    Very nice Vray-skin renders, Martin.
    The ears of the girl are a bit too waxy, but overall, very nice.

    Hope we will have this fastskin-shader too and soon in VrayforC4D as it is urgently needed.
    Last edited by Rastaman; 10-05-09 at 01:09 PM.
    Rasta's -Tutorials can be found hereD

    Link-thread to all tutorials:
    http://www.zbrushcentral.com/showthread.php?p=673344

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